Collectibles · Saga Anderson

All 22 Cult Stashes

Spoilers: Saga's areas & mechanicsNames Saga's areas, tools and collectible mechanics through Return 6. No plot twists, no endings. Every code, symbol order and key spot stays hidden until you open it.

Cult Stashes are locked supply crates hidden around Saga's three areas. Each one has a clue on or near it that tells you how to open it. There are 22: five in Cauldron Lake, eight in Watery and nine in Bright Falls. Most hold supplies, but three hold something permanent — two Inventory Upgrades and the Crossbow — and whichever stash you open last holds a key to one more upgrade.

Before you start — the easy-to-miss ones

  • The Sheriff's Station Evidence Room stash can only be opened in Return 6. It's the one you can miss. Saga's open areas close at the end of Return 6, after a warning.
  • Your last stash holds the Lighthouse Key. It opens the Watery Lighthouse, which has another Inventory Upgrade and two manuscript pages. Get back there before you accept the end-of-Return 6 warning.
  • Five need the Bolt Cutters from Return 5, and eight only open up once an area's flooding has cleared.
  • Lost track? In Return 3, the board of maps inside the Kalevala Knights Workshop marks every stash you haven't opened yet.

How the locks work

Every stash uses one of four locks. The clue always points at something close by, and a lot of it is painted in yellow that only shows under your flashlight.

Number lock

Three digits. The clue tells you what to count or read nearby — painted sums, numbered objects, or a short word problem.

Symbol lock

Three twig symbols made of paired triangles. They're painted around the area, and the clue tells you which ones and in what order.

Key

A named stash key is hidden nearby. The drawing on the lid hints where, often by pointing you along flashlight arrows.

Memory pad

Buttons light up in a pattern; press them back in the same order. A restart button replays the pattern.

Symbol names on this page are ours. These are simplified sketches of each shape:

What keeps a stash shut

If you can see a stash but can't reach or open it, one of these is why. Everything except the Evidence Room stays available until the end of Return 6.

Flooding

OpensEach area's flooding clears as you progress: Cauldron Lake's in Return 2, Watery's in Return 3, and Bright Falls' southern woods later in Return 5.

BlocksHidden Lakeshore Beach (2), Streamside Campsite (3), Ledge Below the Private Cabin (4), Lighthouse Trailer Park (10), Downtown Watery Pier (12), Woods South of Valhalla (16), Trail to the Ranger Station (17), Ridge Above the Ranger Station (18).

The Bolt Cutters

OpensPicked up during Return 5 at Valhalla Nursing Home.

Needed forRental Cabins (5), Kalevala Knights Yard (13), Harbor Street Shed (20), Lot Behind the Sheriff's Station (21), Sheriff's Station Evidence Room (22).

The Return 6 window

OpensThe Sheriff's Station basement is only reachable during Return 6.

ClosesWhen you accept the end-of-Return 6 warning. Open the Evidence Room stash (22) before then — you'll need the Bolt Cutters for its gate.

The last stash

RewardWhichever stash you open last also holds the Lighthouse Key. Take it to the Watery Lighthouse for an Inventory Upgrade and two manuscript pages.

Don't needThe Screwdriver. No stash needs it — at most it lets you read a hint for the Lighthouse Trailer Park key (10).

All 22 at a glance

Grouped by the area map each one sits on. Jump to any stash for directions, its clue, and its hidden solution.

Cauldron Lake 5 stashes · Return 1, 2 & 5

Stash 1: Mobile Home by the Murder Site

Where In the yard in front of the abandoned trailer just south of the Murder Site, next to a picnic table.

Clue A note on the lid lists three chores. The symbols are painted inside the trailer.

Inside Handgun ammo and a Trauma Pad.

Show the solution symbol order
  1. Linkedbathroom sink
  2. Hourglassfridge
  3. Diamondbed

Back to the index

Stash 2: Hidden Lakeshore Beach

Where On a secluded beach on the south-west shore. Follow the shore path south and duck under the fallen branches where it forks. Reachable once the flooding clears.

Clue A button pad that lights up in a pattern.

Inside An Inventory Upgrade, plus a Hand Flare and a Propane Tank.

Show the solution how to open

Watch which buttons light up, then press them back in the same order — about three presses here. The restart button replays the pattern if you lose it.

Back to the index

Stash 3: Streamside Campsite

Where At a campsite with a picnic table just west of the Witch's Ladle sign, near the bridge toward Streamside. The path opens once the flooding clears.

Clue Only a light-bulb drawing on the lid.

Inside A Hand Flare, shotgun ammo and one more supply.

Show the solution key location
  1. Switch your flashlight on — yellow arrows appear on the rocks and trees.
  2. Follow them south to the Streamside Stash Key, lying on a rock under the last arrow.

Back to the index

Stash 4: Ledge Below the Private Cabin

Where On a rocky ledge beside the stream just below the Private Cabin break room. Reachable once the flooding clears.

Clue “Rock, rock, tree” — and a hint to use your light.

Inside A Hand Flare, a Propane Tank and a First Aid Kit.

Show the solution code

658

Shine the flashlight to reveal a sum on each: the rock by the stash (3+3), the rock across the stream (7−2), then the tree (6+2).

Back to the index

Stash 5: Rental Cabins

Where In the bathroom of Cabin 1, the cabin with the break room. Cut the Rental Cabins gate with the Bolt Cutters to get in.

Clue A picture map of landmarks drawn on the lid.

Inside Rifle ammo, a Flashbang and a Rocket Flare.

Show the solution key location
  1. Go through Cabin 3 and turn left under the fallen tree.
  2. Pass through the next cabin, then past the gazebo and the wrecked pickup.
  3. Shine your flashlight on the trees: the Lake Cabins Stash Key is at the base of the one painted 2.

Back to the index

Watery 8 stashes · Return 3 & 5

Stash 6: Hiking Trail Ledge

Where East of the Hunting Shack on the trail toward Coffee World. Take the right branch at the trail-map sign, crawl under the fallen log, and climb to the outcrop at the end of the narrow ravine.

Clue A button pad that lights up in a pattern.

Inside A Propane Tank and shotgun ammo.

Show the solution how to open

Repeat the lit pattern in the same order — one press longer than the lakeshore pad.

Back to the index

Stash 7: Hunting Shack Range

Where Under the wooden shelter beside the Hunting Shack break room, next to the target range.

Clue A note complaining that someone didn't put the crossbow back, so the code was changed.

Inside The Crossbow.

Show the solution code

527

The painted number cards on the targets have bolts in them: 5 has one bolt, 2 has two, 7 has three. Pull the bolts out afterwards — they're ammo.

Back to the index

Stash 8: Slow Roaster Ferris Wheel

Where Beside the Slow Roaster Ferris wheel in Coffee World, by the railings.

Clue “Only striped cups”, with a clockwise arrow.

Inside Handgun and shotgun ammo.

Show the solution code

147

Read the numbers on the blue-and-white striped cup cars, going clockwise.

Back to the index

Stash 9: Behind the Huotari Well

Where In the bushes just behind the Huotari Well in Coffee World.

Clue Mr. Drippy on the lid, asking what hides behind the smile.

Inside Handgun and shotgun ammo, and one more supply.

Show the solution key location
  1. Find the big smiling Mr. Drippy statue near the gazebo.
  2. The Coffee World Stash Key is on the ground behind it.

Back to the index

Stash 10: Lighthouse Trailer Park

Where In the storage yard just south of Saga's trailer. Reachable once the flooding clears.

Clue No note on the lid. An email on a computer in a nearby trailer says the key was moved somewhere the water can't reach.

Inside Crossbow bolts, a Propane Tank and a Trauma Pad.

Show the solution key location
  1. Walk up the plank leaning on the blue container beside the stash.
  2. The Trailer Park Stash Key sits on the electrical box on top of the pole.

Back to the index

Stash 11: Lighthouse Outcrop

Where On the rocky ledge north-west of the Watery Lighthouse. Climb up from the path to the right of the lighthouse break room.

Clue Roman numerals I, II and III in paint that only shows under your flashlight, each beside a twig symbol. There are decoy symbols too.

Inside A Propane Tank, crossbow bolts and handgun ammo.

Show the solution symbol order
  1. Stacked downI — on the ground below the ledge; look down from the edge
  2. Stacked upII — on the rock wall to the right
  3. WIII — hanging by the tree next to the stash

Back to the index

Stash 12: Downtown Watery Pier

Where At the end of the pier on the south-east side of Downtown Watery, behind blue containers. Reachable once the flooding clears.

Clue A word problem about three car batteries.

Inside Crossbow bolts, shotgun ammo and a Trauma Pad.

Show the solution code

496

The batteries total 1,600 amps; B1 is twice B3, and B2 is 128 more than B3. That makes B3 368, so B2 is 496.

Back to the index

Stash 13: Kalevala Knights Yard

Where In the fenced yard behind the Kalevala Knights Workshop. Cut the gate to the left of the entrance with the Bolt Cutters, and expect an ambush in the yard.

Clue “Spare parts”, with drawings of three kinds of Coffee World ride pieces.

Inside Shotgun ammo, rifle ammo, a Flashbang and a flare.

Show the solution code

542

Count the loose ride parts in the yard: 5 Ferris wheel cups, 4 Espresso Express rockets, 2 Latte Lagoon boats.

Back to the index

Bright Falls 9 stashes · Return 1, 4, 5 & 6

Stash 14: Bunker Woods Hilltop

Where North-west of the Bunker Woods break room, behind big rocks at the top of the looped path.

Clue A button pad that lights up in a pattern.

Inside Rifle ammo, a First Aid Kit and a Hand Flare.

Some guides list this from Return 4, others from Return 5; it's there by Return 5 either way.

Show the solution how to open

Repeat the lit pattern — about five presses.

Back to the index

Stash 15: Abandoned Pickup Truck

Where In the bed of an abandoned pickup south of the Bunker Woods break room, on the path toward the lake.

Clue A word problem about cars and bicycles.

Inside Shotgun ammo, a Hand Flare and a Propane Tank.

Some guides list this from Return 4, others from Return 5; it's there by Return 5 either way.

Show the solution code

177

200 vehicles have 754 wheels between them: 177 cars (708 wheels) plus 23 bicycles (46 wheels).

Back to the index

Stash 16: Woods South of Valhalla

Where In the woods south-west of the Valhalla Nursing Home gate, behind a large rock marked with a yellow arrow. Reachable once the flooding recedes later in Return 5.

Clue The yellow painted arrows nearby are a trap.

Inside Shotgun ammo and a Rocket Flare.

Show the solution key location
  1. Ignore the yellow painted arrows — they lead you in a loop.
  2. Follow the wooden signs with white arrows downhill.
  3. The Bunker Woods Stash Key is on the ground under the sign that points down, by a tree and a rock. If it isn't there, check the sloping rock just below the stash.

Back to the index

Stash 17: Trail to the Ranger Station

Where Under a tree with a yellow arrow, between the southern Bunker Woods break room and the Ranger Station. Taken usually guard it. Reachable once the flooding recedes later in Return 5.

Clue A light-bulb drawing: follow your flashlight.

Inside Rifle ammo, a Rocket Flare and a Flashbang.

Show the solution symbol order
  1. Diamond1 — on a rock along the flashlight arrows
  2. W2 — on the next rock, partly hidden by vines
  3. Hourglass3 — a wooden symbol hanging by a tree

Back to the index

Stash 18: Ridge Above the Ranger Station

Where On the rocky ridge across the trail, north-west of the Ranger Station. Reachable once the flooding recedes later in Return 5.

Clue A drawing of Santa going down a chimney.

Inside Rifle ammo, a Flashbang and a Rocket Flare.

Show the solution key location
  1. Walk over to the Ranger Station's stone chimney.
  2. The Ranger Station Stash Key is in the grass beside it, on the north side.

Back to the index

Stash 19: Elderwood Palace Lodge

Where In the street outside the Elderwood Palace Lodge, behind crates on the driver's side of a parked white van.

Clue A button pad that lights up in a pattern.

Inside Handgun ammo, shotgun ammo and a Trauma Pad.

Several guides say this is there from your first visit to town in Return 1; others only list it later. If it isn't there yet, it is by Return 5.

Show the solution how to open

Repeat the lit pattern — the longest pad, about six presses.

Back to the index

Stash 20: Harbor Street Shed

Where By the docks next to Fresh Seafood: cut the south gate on Harbor Street with the Bolt Cutters. The stash is in the small wooden shed just inside.

Clue A drawing of numbered wooden pilings.

Inside An Inventory Upgrade.

Show the solution code

697

Read the number placards on the pilings standing in the water.

Back to the index

Stash 21: Lot Behind the Sheriff's Station

Where Cut the gate in the alley beside the Oh Deer Diner with the Bolt Cutters to reach the empty lot behind the Sheriff's Station.

Clue A painter's work log with dated entries. The symbols are painted around the town park.

Inside A Rocket Flare and a Flashbang.

Show the solution symbol order

Only the entries dated 01 Jan, 02 Feb and 03 Mar count. The other dates in the log are decoys.

  1. Mountains1 — the satellite dish (01 Jan)
  2. Diamond2 — the ground by the flower bed near the benches (02 Feb)
  3. Stacked up3 — the gazebo floor (03 Mar)

Back to the index

Stash 22: Sheriff's Station Evidence Room

Where In the Sheriff's Station basement: the first door on the right at the bottom of the stairs. It can only be reached in Return 6, and its gate needs the Bolt Cutters.

Clue A drawing of three shapes.

Inside Shotgun ammo, rifle ammo, a Flashbang and a flare — and, if it's your last stash, the Lighthouse Key.

Show the solution code

146

Count the lines in each shape: a single line (1), a triangle with a line through it (4), a hexagon (6).

Back to the index

Where guides disagree

Every code and symbol order above is one that most guides agree on. These details don't fully line up, so they're flagged here instead of guessed:

  • Ledge Below the Private Cabin (4). Most guides give 658. One lists 685 and another 568 — if 658 doesn't open it, re-read the sums nearest-first.
  • Lighthouse Outcrop (11). Two guides describe symbol I or III differently. The order above matches the majority and follows the painted numerals, so trust the numerals if they disagree with this page.
  • When some stashes appear. Guides disagree on whether the Bunker Woods Hilltop (14) and Abandoned Pickup Truck (15) are there in Return 4 or only from Return 5, and on whether the Elderwood Palace Lodge pad (19) is already there in Return 1. This page's filter uses the earliest reported chapter.
  • Woods South of Valhalla (16). Most guides put the key under the down-pointing wooden sign; one puts it on the sloping rock just below the stash. The steps above cover both.
  • Supplies. Only two guides list what's inside the ordinary stashes. They agree on most items but not always on which kind of flare, so those are just called "a flare".
  • New Game Plus. It's reported that in The Final Draft the Crossbow stash (7) starts open if you already have the Crossbow, and the Harbor Street Shed (20) is empty if you opened it before, because upgrades carry over.

Baseline: Title Update 1.2.8 (game content-complete) · Verified 2026-09-12 by two independent sweeps · Sources: PowerPyx, IGN, GameSpot, GameFAQs, Alan Wake Wiki, GamesRadar, Game Rant, TheGamer, gamepressure, Guides4Gamers, DualShockers, CBR, Gameranx