Two artifacts built on Radiant ignitions and explosive Heavy weapons, and on Prismatic support that pays off in Transcendence. Full mod tables below, grouped by tier. Built on the Monument baseline.
Solar ignitions and Radiant, Stasis freeze/shatter, and explosive Rocket and Grenade Launchers on an Armor Charge economy. The broadest of the seven artifacts — and the least-settled in community sources.
Kindling Trigger + Rays of Precision — Radiant auto-Scorches with Solar precision hits, and Radiant Solar precision kills Ignite for chain add-clear.
Blast Radius → Argent Ordnance → Perpetual Destruction — rocket/GL kills bank Armor Charge, then spend it for rocket damage, reload, and refunds.
| Mod | Tier | What it does |
|---|---|---|
| Fever and Chill | Tier 1 | Rapid Solar precision hits grant Radiant; rapid Stasis precision hits grant Frost Armor. |
| Torch | Tier 1 | While Radiant, deal bonus weapon damage to targets afflicted by Strand and Stasis debuffs. |
| Heart of the Flame | Tier 1 | Casting your Solar Super grants nearby allies Radiant and scales your Super damage by nearby allies. |
| Armorsmith | Tier 1 | Breaking a shield grants damage resistance and increased melee damage. (low confidence) |
| Wished Into Being | Tier 1 | While your Super is nearly charged, ability final blows spawn Orbs of Power. |
| Kindling Trigger Bug | Tier 1 | Radiant makes Solar weapons apply Scorch. Active issue: only applies to one enemy at a time off Ticuu's Divination. |
| Blast Radius | Tier 1 | Rapid Rocket / Grenade Launcher final blows grant Armor Charge. |
| Unraveling Orbs | Tier ? | Picking up an Orb or Tangle grants Strand weapons Unraveling Rounds. (tier disputed) |
| Pillar of Ice | Tier 2 | Defeating a frozen or encased combatant spawns Stasis crystals. |
| Dragon's Bite | Tier 2 | Breaking a shield with a Strand or Stasis weapon has a chance to Suspend or Freeze. |
| Creeping Chill Bug | Tier 2 | Stasis kills on slowed/frozen targets release a slowing burst. Active issue: not granting Frost Armor to allies. |
| Perpetual Destruction | Tier 2 | Rapid non-Exotic Rocket Launcher final blows refund ammo and boost reload. (low confidence) |
| Horde Shuttle Bug | Tier ? | Damaging unraveled targets occasionally spawns a Threadling. Active issue: not spawning on bosses. |
| Hail the Storm | Tier 3 | Shattering crystals/encased targets deals bonus damage and releases slowing ice shards. |
| Rays of Precision | Tier 3 | While Radiant, Solar precision final blows cause combatants to Ignite. |
| Solo Operative | Tier 3 | A solo-PvE weapon-damage buff. (phrasing conflicts across sources; low confidence) |
| Argent Ordnance | Tier 3 | Firing a Rocket Launcher spends an Armor Charge for increased rocket damage and reload. (legacy numbers may have changed) |
| Frigid Glare | Tier 3 | While Frost Armor is active, Stasis precision final blows release a freezing burst. (low confidence) |
| To Shreds | Tier 3 | Sustained damage to severed targets unravels them; severed kills grant allies Woven Mail. (low confidence) |
Built for Prismatic and Transcendence synergy, with strong sustain tools and a focus on Sniper Rifles, Auto Rifles, and Swords. A clean 7/7/7 catalog and a natural pair for Still Hunt snipers.
Sniper's Meditation + Radiant Orbs + Incendiary Rifle Rounds — stack sniper damage while Radiant from orbs and Scorch with Solar snipers. Pairs with Still Hunt / Izanagi.
Prismatic Transfer + Transference — coordinate fireteam Supers for cross-element weapon buffs, then burst in Transcendence with ability-energy refunds.
| Mod | Tier | What it does |
|---|---|---|
| Elemental Siphon | Tier 1 | Rapid Kinetic or Super-matching final blows create a Super-matching elemental pickup. |
| Energy Diffusion Substrate | Tier 1 | A small, always-on resistance to all combatant damage. |
| Creeping Chill Bug | Tier 1 | Stasis kills on slowed/frozen targets release a slowing burst. Active issue: not granting Frost Armor to allies. |
| Press the Advantage | Tier 1 | Breaking a shield grants stability, handling, and reload speed. |
| Threaded Blast | Tier 1 | Destroying a Tangle with a Strand weapon creates a larger, more damaging explosion. |
| Incendiary Rifle Rounds | Tier 1 | Solar Sniper Rifle precision hits Scorch the target. |
| Sustained Fire | Tier 1 | Continuously damaging with an Auto Rifle (or healing allies) grants damage resistance (community: ~40% / ~6s). |
| Counter Energy | Tier 2 | When you or a fireteam member stuns a Champion, gain energy for your least-charged ability. |
| Blade Stamina | Tier 2 | Rapidly defeating combatants with a Sword refunds some ammo (PvE only). |
| Void Hegemony | Tier 2 | On Void or Prismatic, defeating Weakened targets grants a small Void Overshield. |
| Radiant Orbs | Tier 2 | On Solar or Prismatic, picking up an Orb of Power makes you Radiant. |
| Bad Amplitude | Tier 2 | Damaging a Champion with any Arc ability instantly Jolts it. (effect wording medium confidence) |
| Solar Fulmination | Tier 2 | Your Solar Ignitions deal more damage in a larger radius. |
| Targeting Autoloader | Tier 2 | With an Auto Rifle equipped, Auto Rifle kills auto-reload your weapon and boost Auto Rifle damage. |
| Prismatic Transfer | Tier 3 | On your Super cast, each fireteam member whose Super differs from yours gains a weapon-damage bonus. |
| Argent Blade Bug | Tier 3 | With Armor Charge, Sword damage spends a charge to empower your Sword (~+10% / ~5s). Active issue: generates no Armor Charge if it's your only Armor-Charge source. |
| Expanding Abyss | Tier 3 | Void sources deal increased damage to Weakened targets. |
| Shieldcrush | Tier 3 | With Woven Mail / Frost Armor / Void Overshield, melee recharges faster and hits harder; while Amplified or Radiant, the same for your grenade. |
| Transference | Tier 3 | Bonus grenade/melee damage while Transcendent; weapon final blows while Transcendent refund ability energy afterward. |
| Sniper's Meditation | Tier 3 | Sniper hits stack damage, stability, and reload (community: ~15% at max). |
| Shock and Awe | Tier 3 | On Arc or Prismatic while Amplified, Arc final blows summon a lightning burst that Jolts. |
NPA, Tablet of Ruin, Encrypted Data Disk — Bolt Charge, Void Breach, and the six new Encrypted Data Disk mods.
Apothecary Satchel and Implement of Curiosity — Frost Armor, shatter chains, Tangle control.
The slot model, the full roster, and the known-issue watchlist. Champion frames live on the weapon page.
No paywall, no login. If a guide saved you a wipe, the videos and the people who watch them are what keep this site going.