Artifacts
Artifacts · Solar & Prismatic group

Solar & PrismaticQueensfoil Censer · Hunter's Journal

Two artifacts built on Radiant ignitions and explosive Heavy weapons, and on Prismatic support that pays off in Transcendence. Full mod tables below, grouped by tier. Built on the Monument baseline.

Artifacts
2Solar / Prismatic center of gravity
Core verbs
Radiant · IgniteFrost Armor · Transcendence
Weapons
Rockets · SnipersGLs · Autos · Swords
Patch
9.7.0.3Monument baseline
Before the tables. Each artifact equips seven perks — Tier 1 in any slot, Tier 2 only in the last five, Tier 3 capped at two (see the slot model). Anti-Champion mods were removed in 9.7.0 — Champion stun is intrinsic to weapon frames now. Mod names and effects are cross-checked; tier placement and exact numbers are community-reconstructed. Perks on Bungie's active Known Issues list carry a bug badge.
Artifact 04 · Season of the Wish

Queensfoil Censer

Solar · Stasis · Strand

Radiant ignitions & rocket DPS

Solar ignitions and Radiant, Stasis freeze/shatter, and explosive Rocket and Grenade Launchers on an Armor Charge economy. The broadest of the seven artifacts — and the least-settled in community sources.

Radiant ignition loop

Kindling Trigger + Rays of Precision — Radiant auto-Scorches with Solar precision hits, and Radiant Solar precision kills Ignite for chain add-clear.

Rocket Armor Charge DPS

Blast Radius → Argent Ordnance → Perpetual Destruction — rocket/GL kills bank Armor Charge, then spend it for rocket damage, reload, and refunds.

Confidence note. This catalog is the shakiest of the seven: the two full-catalog community sources disagree on several tiers, and a couple of legacy mods may not have survived the Monument rebalance. Treat tiers here as best-effort, read against the two trackers cited below. Two contested Season-of-the-Wish entries (an anti-Champion rocket mod and a Champion-ignite mod) are omitted as likely stale.
~19 perks shown · anti-Champion mods removed · tiers community-reconstructed
Queensfoil Censer mod catalog, by tier.
ModTierWhat it does
Fever and ChillTier 1Rapid Solar precision hits grant Radiant; rapid Stasis precision hits grant Frost Armor.
TorchTier 1While Radiant, deal bonus weapon damage to targets afflicted by Strand and Stasis debuffs.
Heart of the FlameTier 1Casting your Solar Super grants nearby allies Radiant and scales your Super damage by nearby allies.
ArmorsmithTier 1Breaking a shield grants damage resistance and increased melee damage. (low confidence)
Wished Into BeingTier 1While your Super is nearly charged, ability final blows spawn Orbs of Power.
Kindling Trigger BugTier 1Radiant makes Solar weapons apply Scorch. Active issue: only applies to one enemy at a time off Ticuu's Divination.
Blast RadiusTier 1Rapid Rocket / Grenade Launcher final blows grant Armor Charge.
Unraveling OrbsTier ?Picking up an Orb or Tangle grants Strand weapons Unraveling Rounds. (tier disputed)
Pillar of IceTier 2Defeating a frozen or encased combatant spawns Stasis crystals.
Dragon's BiteTier 2Breaking a shield with a Strand or Stasis weapon has a chance to Suspend or Freeze.
Creeping Chill BugTier 2Stasis kills on slowed/frozen targets release a slowing burst. Active issue: not granting Frost Armor to allies.
Perpetual DestructionTier 2Rapid non-Exotic Rocket Launcher final blows refund ammo and boost reload. (low confidence)
Horde Shuttle BugTier ?Damaging unraveled targets occasionally spawns a Threadling. Active issue: not spawning on bosses.
Hail the StormTier 3Shattering crystals/encased targets deals bonus damage and releases slowing ice shards.
Rays of PrecisionTier 3While Radiant, Solar precision final blows cause combatants to Ignite.
Solo OperativeTier 3A solo-PvE weapon-damage buff. (phrasing conflicts across sources; low confidence)
Argent OrdnanceTier 3Firing a Rocket Launcher spends an Armor Charge for increased rocket damage and reload. (legacy numbers may have changed)
Frigid GlareTier 3While Frost Armor is active, Stasis precision final blows release a freezing burst. (low confidence)
To ShredsTier 3Sustained damage to severed targets unravels them; severed kills grant allies Woven Mail. (low confidence)
Artifact 05 · Episode: Echoes

Hunter's Journal

Prismatic · Solar · Arc · Void

The Prismatic support artifact

Built for Prismatic and Transcendence synergy, with strong sustain tools and a focus on Sniper Rifles, Auto Rifles, and Swords. A clean 7/7/7 catalog and a natural pair for Still Hunt snipers.

Prismatic Sniper DPS

Sniper's Meditation + Radiant Orbs + Incendiary Rifle Rounds — stack sniper damage while Radiant from orbs and Scorch with Solar snipers. Pairs with Still Hunt / Izanagi.

Transcendence burst

Prismatic Transfer + Transference — coordinate fireteam Supers for cross-element weapon buffs, then burst in Transcendence with ability-energy refunds.

21 perks · anti-Champion mods removed · 7 / 7 / 7
Hunter's Journal mod catalog, by tier.
ModTierWhat it does
Elemental SiphonTier 1Rapid Kinetic or Super-matching final blows create a Super-matching elemental pickup.
Energy Diffusion SubstrateTier 1A small, always-on resistance to all combatant damage.
Creeping Chill BugTier 1Stasis kills on slowed/frozen targets release a slowing burst. Active issue: not granting Frost Armor to allies.
Press the AdvantageTier 1Breaking a shield grants stability, handling, and reload speed.
Threaded BlastTier 1Destroying a Tangle with a Strand weapon creates a larger, more damaging explosion.
Incendiary Rifle RoundsTier 1Solar Sniper Rifle precision hits Scorch the target.
Sustained FireTier 1Continuously damaging with an Auto Rifle (or healing allies) grants damage resistance (community: ~40% / ~6s).
Counter EnergyTier 2When you or a fireteam member stuns a Champion, gain energy for your least-charged ability.
Blade StaminaTier 2Rapidly defeating combatants with a Sword refunds some ammo (PvE only).
Void HegemonyTier 2On Void or Prismatic, defeating Weakened targets grants a small Void Overshield.
Radiant OrbsTier 2On Solar or Prismatic, picking up an Orb of Power makes you Radiant.
Bad AmplitudeTier 2Damaging a Champion with any Arc ability instantly Jolts it. (effect wording medium confidence)
Solar FulminationTier 2Your Solar Ignitions deal more damage in a larger radius.
Targeting AutoloaderTier 2With an Auto Rifle equipped, Auto Rifle kills auto-reload your weapon and boost Auto Rifle damage.
Prismatic TransferTier 3On your Super cast, each fireteam member whose Super differs from yours gains a weapon-damage bonus.
Argent Blade BugTier 3With Armor Charge, Sword damage spends a charge to empower your Sword (~+10% / ~5s). Active issue: generates no Armor Charge if it's your only Armor-Charge source.
Expanding AbyssTier 3Void sources deal increased damage to Weakened targets.
ShieldcrushTier 3With Woven Mail / Frost Armor / Void Overshield, melee recharges faster and hits harder; while Amplified or Radiant, the same for your grenade.
TransferenceTier 3Bonus grenade/melee damage while Transcendent; weapon final blows while Transcendent refund ability energy afterward.
Sniper's MeditationTier 3Sniper hits stack damage, stability, and reload (community: ~15% at max).
Shock and AweTier 3On Arc or Prismatic while Amplified, Arc final blows summon a lightning burst that Jolts.
Next

Other artifacts & the build loop

Group

Arc & Void

NPA, Tablet of Ruin, Encrypted Data Disk — Bolt Charge, Void Breach, and the six new Encrypted Data Disk mods.

Group

Stasis & Strand

Apothecary Satchel and Implement of Curiosity — Frost Armor, shatter chains, Tangle control.

Wire it in

Artifact 2.0 hub

The slot model, the full roster, and the known-issue watchlist. Champion frames live on the weapon page.

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