Two artifacts built on Frost Armor uptime and Stasis shatter chains, with Strand Tangle control and elemental-pickup damage stacks. Full mod tables below, grouped by tier. Built on the Monument baseline.
A Stasis/Void specialist: Frost Armor uptime, Stasis crystal/shatter chains, Grenade Launcher damage and reload loops, Void Devour/Breach economy, and strong finisher survivability. A clean 7/7/7 catalog.
Wind Chill → Crystalline Converter → Hail the Storm → Brain Freeze — Frost Armor feeds crystal spawns, shatters drop slowing shards, and frozen targets emit slowing fog.
Power from Pain → Void Renewal → Supernova — Weakened kills grant Devour, Void kills spawn Breaches, and Breach pickups release a Weakening pulse.
| Mod | Tier | What it does |
|---|---|---|
| Wind Chill | Tier 1 | Rapid Stasis weapon hits grant Frost Armor; hits on slowed or frozen targets also create a Stasis Shard. |
| Crystalline Converter | Tier 1 | Gathering Stasis Shards stacks up; your next powered Stasis melee creates crystals equal to your stacks. |
| Total Carnage | Tier 1 | Finishing a powerful combatant grants damage resistance — more (and a heal) with 2+ Shadestalker pieces. |
| Power from Pain | Tier 1 | Rapid final blows on Weakened combatants grant Devour; rapidly defeating Weakened combatants also creates a Void Breach. |
| Trace Evidence | Tier 1 | Rapid precision hits or final blows on Jolted or Blinded targets generate Ionic Traces; picking up an Ionic Trace also grants Armor Charge. |
| The Thick of It | Tier 1 | Rapid final blows while surrounded grant Armor Charge and improve weapon/Sword handling. |
| Killing Breeze | Tier 1 | Rapid final blows grant a Mobility bonus; Dark Ether Reaper final blows count as more than one. |
| Frost Renewal | Tier 2 | While Frost Armor is active, taking heavy/critical damage triggers a freezing burst and shields allies. (old-Revenant: Armor of Eramis) |
| Hail the Storm | Tier 2 | Shattering Stasis crystals releases ice shards that damage and Slow nearby targets. |
| Debilitating Wave | Tier 2 | Finishers emit a damaging wave matching your equipped Super's element. |
| Weakened Clear | Tier 2 | Damaging a boss/Champion or breaking a shield with a Grenade Launcher Weakens it and auto-reloads stowed weapons. (old-Revenant: Concussive Reload) |
| Retinal Burn | Tier 2 | Rapid Arc precision hits spend an Armor Charge to Blind the target. |
| Curative Orbs | Tier 2 | Breaking a shield creates an Orb of Power; grabbing pickups heals you. |
| Void Renewal | Tier 2 | While Devour is active, Void kills can generate a Void Breach; grabbing them reloads heavy weapons. |
| Brain Freeze | Tier 3 | Frozen combatants are surrounded by a chilling fog that Slows nearby targets. |
| Supernova | Tier 3 | Picking up a Void Breach makes your next Void damage create a large Weakening pulse. |
| Conductive Cosmic Crystal | Tier 3 | Your Arc and Void abilities deal bonus damage to Stasis-debuffed targets. |
| Served Cold | Tier 3 | Picking up a Stasis Shard grants class ability energy; a Void Breach grants melee energy. |
| Kinetic Impacts | Tier 3 | Sustained Grenade Launcher damage (Primary, Special, or Heavy) emits a shockwave that damages nearby combatants and can stun Unstoppable, and boosts Grenade Launcher reload speed. |
| Arc Compounding | Tier 3 | Arc sources deal increased damage to Blinded targets. |
| Old God's Rite | Tier 3 | After picking up a Void Breach, Void weapon damage creates a rain of seeking projectiles. |
A Stasis/Solar/Strand hybrid around Frost Armor and Radiant uptime, Threadling swarms, and elemental-pickup damage stacking. Favors Bows, Snipers, Scouts, Sidearms, and Swords, and rewards Prismatic.
Fever and Chill → One With Frost → Frost Renewal → Frigid Glare — a self-perpetuating Frost Armor and freeze chain on a Stasis Scout or Sidearm.
Elemental Coalescence → Elemental Overdrive — kills drop Super-matching pickups that grant a continuous matching-element weapon-damage buff.
| Mod | Tier | What it does |
|---|---|---|
| Horde Shuttle Bug | Tier 1 | Damaging unraveled targets occasionally spawns a Threadling that severs. Active issue: not spawning additional Threadlings on bosses. |
| Pack Tactics | Tier 1 | Dealing damage with Threadlings stacks up Threadling damage; at max stacks, Threadlings stun Unstoppable. |
| Semi-Auto Striker | Tier 1 | With fewer than 2 Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge. |
| Flame, Fiber, and Freeze | Tier 2 | Combines the Solar/Strand and Solar/Stasis Siphon Helmet mods into one — Orbs from matching-element final blows. |
| Authorized Mods: Scavengers | Tier 2 | All Scavenger armor mods are discounted. (a.k.a. Diviner's Discount) |
| One With Frost | Tier 2 | While Frost Armor is active, Stasis weapons gain reload speed and stability. |
| Tightly Woven | Tier 2 | While Woven Mail is active, gain increased class ability and grenade stats. |
| Rapid Precision Rifling | Tier 2 | Rapid precision hits or final blows with Scout Rifles grant reload speed and reduced flinch. |
| Fever and Chill | Tier 2 | Rapid Solar precision hits grant Radiant; rapid Stasis precision hits grant Frost Armor. |
| Elemental Benevolence | Tier 2 | Granting allies an elemental buff restores some of your class ability energy. |
| Frost Renewal | Tier 2 | While Frost Armor is active, taking critical damage releases a freezing burst and grants you and allies Frost Armor. |
| Reciprocal Draw | Tier 2 | Rapid non-Sidearm final blows give your next Sidearm draw a period of increased damage. |
| Refresh Threads | Tier 2 | Picking up a subclass-matching elemental pickup, or a Tangle with a Strand Super, grants ability energy. |
| That Fresh Bullets Smell | Tier 2 | Picking up an ammo brick gives your Kinetic weapons increased damage for a short time. |
| Energy Acceleration | Tier 2 | Sustained micro-missile damage makes the target emit a Kinetic shockwave that damages nearby combatants; strong into Unstoppable. |
| Threaded Blast | Tier 3 | Destroying a Tangle with Strand increases the explosion's radius and damage. |
| Cauterized Darkness | Tier 3 | Stasis- or Strand-debuffed non-boss combatants take increased Solar damage from all sources. |
| Elemental Daze | Tier 3 | Stunning a Champion with an elemental weapon creates a matching elemental explosion and debuff on nearby targets. |
| Shoulder to Shoulder | Tier 3 | Sustained precision damage near two or more allies grants you damage resistance. |
| Elemental Coalescence | Tier 3 | Defeating targets can create an elemental pickup matching your equipped Super. |
| Radiant Shrapnel | Tier 3 | Sustained damage while Radiant, or defeating a Scorched target, releases Solar projectiles that scorch on impact. |
| Shieldcrush | Tier 3 | With Woven Mail / Frost Armor / Void Overshield, melee recharges faster and hits harder; while Amplified or Radiant, the same for your grenade. |
| Elemental Overdrive | Tier 3 | Picking up an elemental pickup or Tangle grants increased damage to same-element weapons. |
| Tangled Web | Tier 3 | Creating a Tangle by defeating a Strand-debuffed target suspends nearby combatants. |
| Frigid Glare | Tier 3 | While Frost Armor is active, Stasis precision final blows release a freezing burst. |
| Iron Lord's Vigor | Tier 3 | While wielding a Sword, take decreased damage; rapid Sword final blows grant ammo. |
| Argent Quiver Bug | Tier 3 | Reloading a Bow spends an Armor Charge for increased damage and reload on your next few shots. Active issue: not granting bows the intended bonus reload speed. |
NPA, Tablet of Ruin, Encrypted Data Disk — Bolt Charge, Void Breach, and the six new Encrypted Data Disk mods.
Queensfoil Censer and Hunter's Journal — Radiant ignitions, rocket DPS, Transcendence support.
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