Artifacts
Artifacts · Stasis & Strand group

Stasis & StrandApothecary Satchel · Implement of Curiosity

Two artifacts built on Frost Armor uptime and Stasis shatter chains, with Strand Tangle control and elemental-pickup damage stacks. Full mod tables below, grouped by tier. Built on the Monument baseline.

Artifacts
2Stasis / Strand center of gravity
Core verbs
Frost Armor · ShatterFreeze · Suspend · Radiant
Weapons
GLs · ScoutsSidearms · Snipers
Patch
9.7.0.3Monument baseline
Before the tables. Each artifact equips seven perks — Tier 1 in any slot, Tier 2 only in the last five, Tier 3 capped at two (see the slot model). Anti-Champion mods were removed in 9.7.0 — Champion stun is intrinsic to weapon frames now. Mod names and effects are cross-checked; tier placement and exact numbers are community-reconstructed. Perks on Bungie's active Known Issues list carry a bug badge.
Artifact 06 · Episode: Revenant

Slayer Baron Apothecary Satchel

Stasis · Void · Arc

Frost Armor, crystals & Grenade Launchers

A Stasis/Void specialist: Frost Armor uptime, Stasis crystal/shatter chains, Grenade Launcher damage and reload loops, Void Devour/Breach economy, and strong finisher survivability. A clean 7/7/7 catalog.

Crystal shatter loop

Wind Chill → Crystalline Converter → Hail the Storm → Brain Freeze — Frost Armor feeds crystal spawns, shatters drop slowing shards, and frozen targets emit slowing fog.

Void Devour / Breach loop

Power from Pain → Void Renewal → Supernova — Weakened kills grant Devour, Void kills spawn Breaches, and Breach pickups release a Weakening pulse.

21 perks · 7 / 7 / 7 · tiers community-reconstructed
Apothecary Satchel mod catalog, by tier.
ModTierWhat it does
Wind ChillTier 1Rapid Stasis weapon hits grant Frost Armor; hits on slowed or frozen targets also create a Stasis Shard.
Crystalline ConverterTier 1Gathering Stasis Shards stacks up; your next powered Stasis melee creates crystals equal to your stacks.
Total CarnageTier 1Finishing a powerful combatant grants damage resistance — more (and a heal) with 2+ Shadestalker pieces.
Power from PainTier 1Rapid final blows on Weakened combatants grant Devour; rapidly defeating Weakened combatants also creates a Void Breach.
Trace EvidenceTier 1Rapid precision hits or final blows on Jolted or Blinded targets generate Ionic Traces; picking up an Ionic Trace also grants Armor Charge.
The Thick of ItTier 1Rapid final blows while surrounded grant Armor Charge and improve weapon/Sword handling.
Killing BreezeTier 1Rapid final blows grant a Mobility bonus; Dark Ether Reaper final blows count as more than one.
Frost RenewalTier 2While Frost Armor is active, taking heavy/critical damage triggers a freezing burst and shields allies. (old-Revenant: Armor of Eramis)
Hail the StormTier 2Shattering Stasis crystals releases ice shards that damage and Slow nearby targets.
Debilitating WaveTier 2Finishers emit a damaging wave matching your equipped Super's element.
Weakened ClearTier 2Damaging a boss/Champion or breaking a shield with a Grenade Launcher Weakens it and auto-reloads stowed weapons. (old-Revenant: Concussive Reload)
Retinal BurnTier 2Rapid Arc precision hits spend an Armor Charge to Blind the target.
Curative OrbsTier 2Breaking a shield creates an Orb of Power; grabbing pickups heals you.
Void RenewalTier 2While Devour is active, Void kills can generate a Void Breach; grabbing them reloads heavy weapons.
Brain FreezeTier 3Frozen combatants are surrounded by a chilling fog that Slows nearby targets.
SupernovaTier 3Picking up a Void Breach makes your next Void damage create a large Weakening pulse.
Conductive Cosmic CrystalTier 3Your Arc and Void abilities deal bonus damage to Stasis-debuffed targets.
Served ColdTier 3Picking up a Stasis Shard grants class ability energy; a Void Breach grants melee energy.
Kinetic ImpactsTier 3Sustained Grenade Launcher damage (Primary, Special, or Heavy) emits a shockwave that damages nearby combatants and can stun Unstoppable, and boosts Grenade Launcher reload speed.
Arc CompoundingTier 3Arc sources deal increased damage to Blinded targets.
Old God's RiteTier 3After picking up a Void Breach, Void weapon damage creates a rain of seeking projectiles.
Artifact 07 · The Edge of Fate

Implement of Curiosity

Stasis · Solar · Strand

Frost Armor, Radiant & elemental pickups

A Stasis/Solar/Strand hybrid around Frost Armor and Radiant uptime, Threadling swarms, and elemental-pickup damage stacking. Favors Bows, Snipers, Scouts, Sidearms, and Swords, and rewards Prismatic.

Frost Armor sustain

Fever and Chill → One With Frost → Frost Renewal → Frigid Glare — a self-perpetuating Frost Armor and freeze chain on a Stasis Scout or Sidearm.

Elemental pickup stack

Elemental Coalescence → Elemental Overdrive — kills drop Super-matching pickups that grant a continuous matching-element weapon-damage buff.

Mixed sourcing. The catalog below combines this artifact's original Edge of Fate perks with combat perks confirmed on the current Monument board — Horde Shuttle and Argent Quiver are on Bungie's active Known Issues list. Tier placement is community-reconstructed; the launch-era rows are inferred from in-game column order, so treat the tiers as estimates.
Combat & utility perks · anti-Champion column removed · tiers community-reconstructed
Implement of Curiosity mod catalog, by tier.
ModTierWhat it does
Horde Shuttle BugTier 1Damaging unraveled targets occasionally spawns a Threadling that severs. Active issue: not spawning additional Threadlings on bosses.
Pack TacticsTier 1Dealing damage with Threadlings stacks up Threadling damage; at max stacks, Threadlings stun Unstoppable.
Semi-Auto StrikerTier 1With fewer than 2 Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
Flame, Fiber, and FreezeTier 2Combines the Solar/Strand and Solar/Stasis Siphon Helmet mods into one — Orbs from matching-element final blows.
Authorized Mods: ScavengersTier 2All Scavenger armor mods are discounted. (a.k.a. Diviner's Discount)
One With FrostTier 2While Frost Armor is active, Stasis weapons gain reload speed and stability.
Tightly WovenTier 2While Woven Mail is active, gain increased class ability and grenade stats.
Rapid Precision RiflingTier 2Rapid precision hits or final blows with Scout Rifles grant reload speed and reduced flinch.
Fever and ChillTier 2Rapid Solar precision hits grant Radiant; rapid Stasis precision hits grant Frost Armor.
Elemental BenevolenceTier 2Granting allies an elemental buff restores some of your class ability energy.
Frost RenewalTier 2While Frost Armor is active, taking critical damage releases a freezing burst and grants you and allies Frost Armor.
Reciprocal DrawTier 2Rapid non-Sidearm final blows give your next Sidearm draw a period of increased damage.
Refresh ThreadsTier 2Picking up a subclass-matching elemental pickup, or a Tangle with a Strand Super, grants ability energy.
That Fresh Bullets SmellTier 2Picking up an ammo brick gives your Kinetic weapons increased damage for a short time.
Energy AccelerationTier 2Sustained micro-missile damage makes the target emit a Kinetic shockwave that damages nearby combatants; strong into Unstoppable.
Threaded BlastTier 3Destroying a Tangle with Strand increases the explosion's radius and damage.
Cauterized DarknessTier 3Stasis- or Strand-debuffed non-boss combatants take increased Solar damage from all sources.
Elemental DazeTier 3Stunning a Champion with an elemental weapon creates a matching elemental explosion and debuff on nearby targets.
Shoulder to ShoulderTier 3Sustained precision damage near two or more allies grants you damage resistance.
Elemental CoalescenceTier 3Defeating targets can create an elemental pickup matching your equipped Super.
Radiant ShrapnelTier 3Sustained damage while Radiant, or defeating a Scorched target, releases Solar projectiles that scorch on impact.
ShieldcrushTier 3With Woven Mail / Frost Armor / Void Overshield, melee recharges faster and hits harder; while Amplified or Radiant, the same for your grenade.
Elemental OverdriveTier 3Picking up an elemental pickup or Tangle grants increased damage to same-element weapons.
Tangled WebTier 3Creating a Tangle by defeating a Strand-debuffed target suspends nearby combatants.
Frigid GlareTier 3While Frost Armor is active, Stasis precision final blows release a freezing burst.
Iron Lord's VigorTier 3While wielding a Sword, take decreased damage; rapid Sword final blows grant ammo.
Argent Quiver BugTier 3Reloading a Bow spends an Armor Charge for increased damage and reload on your next few shots. Active issue: not granting bows the intended bonus reload speed.
Next

Other artifacts & the build loop

Group

Arc & Void

NPA, Tablet of Ruin, Encrypted Data Disk — Bolt Charge, Void Breach, and the six new Encrypted Data Disk mods.

Group

Solar & Prismatic

Queensfoil Censer and Hunter's Journal — Radiant ignitions, rocket DPS, Transcendence support.

Wire it in

Artifact 2.0 hub

The slot model, the full roster, and the known-issue watchlist. Champion frames live on the weapon page.

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