The loop
- A Fallen Devil Walker (Spider Tank) deploys into the open arena. Spread out and shoot its legs / critical points to stagger and expose it.
- When the core is exposed, focus burst into it — then break the next leg as it recovers. Repeat until it falls.
- Don't bunch up. The Walker's mortar splash tracks groups; one bad cluster is a multi-body wipe in GM.
SplashThe Walker's heavy splash and tracking fire can delete an under-positioned team almost instantly in GM. Use the arena edges and hard cover, and never stand where two players share a blast.
BurstThis is a good Heavy / Super dump — a damage Super or a rocket into an exposed core ends the phase fast and limits your time in the open.
ChampionWhen the weekly set lists Overload, an Overload Captain or two appear around or after the Walker. Stun them on sight with the right frame — a teleporting Captain plus Walker splash is the classic checkpoint wipe.