The Disgraced
Grandmaster Vanguard Alert · Hive · The Cosmodrome

TheDisgraced

A Cosmodrome Hive strike, re-taught in modern Grandmaster Vanguard Alert language. Push across the Forgotten Shore and Skywatch into a complex where House of Dusk Fallen and Hive wage their own war, manage champion frame coverage instead of old Artifact mods, and finish Navôta, Eir Spawn — a shielded Hive Wizard who teleports between two arena levels and floods the room with adds while she's immune.

Faction
Hive+ House of Dusk Fallen · secondary
Combat range
MixedOpen Cosmodrome, then a two-level Hive arena
Champions
Weekly setTypes follow the weekly modifier set
Boss
NavôtaEir Spawn · shielded Hive Wizard
Wipe risk
SwarmNot her health — the immunity adds
00 · Read This First

What this run really is

The Disgraced is a short, linear Cosmodrome strike where the Hive and the Fallen House of Dusk are already fighting each other. In a Grandmaster Alert its danger isn't the layout — it's the add swarm in the cramped two-level boss room during Navôta's immunity phases. Treat the approach as cover-to-cover pushes and the boss room as a survival-and-burst loop, not a tank-and-spank.

The one-sentence identity

Cross the Cosmodrome from the Forgotten Shore into a complex of intermixed House of Dusk Fallen and Hive, clear the champions the week's modifiers assign, then break Navôta, Eir Spawn between immunity phases while she teleports across two arena levels and summons swarms through a Hive portal.

Everything you bring serves three jobs: survive the approach, cover the champion types present, and burst Navôta in short windows between her teleports. Build for those, not for the trash.

What old guides get wrong

  • They tell you to slot a seasonal anti-Champion Artifact mod. Stun is frame-intrinsic now — bring the right archetypes (weapon guide).
  • They quote a fixed champion list. GM champion types and counts follow the weekly modifier set.
  • They name a specific Adept reward. The chase is the weekly Tier 5 weapon, and it changes every reset.
  • They treat Navôta as a tank-and-spank. In GM, the immunity-phase add swarm in the tight arena ends far more runs than her health bar.
01 · Champion Coverage

Cover the frames, not the mods

Anti-Champion is built into weapon frames now — there's no Artifact mod to forget. Bring archetypes that cover the types the week assigns. Champion types follow the weekly modifier set.

Most common here

Barrier

› Pierce / break the shield
Hive Knights and Fallen Servitors (tied to the House of Dusk presence) wear the Barrier tag. Bring a Barrier-intrinsic frame to strip the shield, then finish. Don't waste a Super into an unbroken shield.
Per weekly modifier set

Overload

› Disrupt to stop the heal
If the weekly set lists Overload, an Overload frame interrupts the heal/teleport; otherwise skip it.
Per weekly modifier set

Unstoppable

› Stagger before it charges
Unstoppable Ogres hit catastrophically hard and one-shot in GM. An Unstoppable frame staggers them at range — stun, then delete from cover before one corners you, especially during the boss fight.
The modifier readout, every time: (1) enemy pressure — which champions, shields, and faction units; (2) weekly modifiers — surge, threat, banes, player stakes; (3) the single modifier most likely to wipe a casual team; (4) one build swap that answers it. Run that readout on the launch screen before every GM Alert. Champion types follow the weekly modifier set. The hub's modifier glossary explains Medusa, Focused Fire, and the rest.
02 · The Route

Cosmodrome surface to the Wizard

Five beats: the Cosmodrome traversal, the mixed Fallen-and-Hive Terrestrial Complex, the interior passages, the Jovian Complex approach, and Navôta's two-level arena. The strike is a straight line — the skill is when to push and when to hold cover. Here's the route at a glance; each beat below carries its own notes.

Full routeCosmodrome surface → Jovian Complex arena
The Disgraced full route A top-to-bottom route through five areas following the green path: 1 Cosmodrome traversal across the Forgotten Shore and past the Skywatch, 2 the Terrestrial Complex where House of Dusk Fallen and Hive waves are intermixed with champion spawns, 3 the interior facility passages with cover and Servitor and Vandal pockets, 4 the Jovian Complex approach where a wall breach reveals Navôta's Hive portal, 5 Navôta, Eir Spawn's two-level boss arena where she keeps a Solar absorption shield, teleports between raised levels, and floods the room with adds during immunity phases. Champion spawn zones and the lethal add-swarm arena are marked. ▼ deeper 1 Surface · Cosmodrome Cosmodrome Traversal Forgotten Shore → Skywatch · toward dense Hive signatures 2 Complex · mixed Terrestrial Complex House of Dusk Fallen vs. Hive · first champions champ spawns 3 Interior · passages Facility Passages Corridors · Servitor / Vandal pockets · Hive packs corridor cover 4 Approach · Jovian Jovian Complex Path narrows · wall breach reveals the Hive portal 5 Boss · two-level arena Navôta, Eir Spawn Shielded Wizard · teleports · immunity-phase swarms add swarm
Route · push line Champion spawn Cover Lethal swarm
1
Beat · Cosmodrome Traversal

The Forgotten Shore Push

"Cross the surface without spending your tokens."
The loop
  1. Open the strike on the Cosmodrome's exterior — the coast / Forgotten Shore area, then past the Skywatch toward the dense Hive signatures Ghost flags ahead.
  2. Hold the first piece of hard cover and let the team stack before crossing the open ground.
  3. Thin the early Fallen and Hive trash as you go — cheap kills that snowball into chip damage if ignored.
PaceThis beat is forgiving on Normal and lethal on GM only if you sprint blind. Move as a group, cover-to-cover; a hero rush here burns a revive token you'll want at Navôta.
ThreatMatch the weekly threat element with a resist mod before the first real fight — GM chip damage adds up fastest crossing the open Cosmodrome surface.
2
Beat · Terrestrial Complex

The Mixed Complex

"Two factions already fighting — and now you."
The loop
  1. Push into the Terrestrial Complex / loading-bay interior, fighting through House of Dusk Fallen — Dregs, Vandals, Captains, Servitors — intermixed with Hive waves of Thralls, Acolytes, Knights.
  2. Expect the first champions here — clear them with the matching frame coverage before pushing.
  3. Let the two factions thin each other where you can, then collapse on what's left — but don't leave a champion alive behind you.
ChampionThe most likely Barrier / Unstoppable spawn zone. Call the type out — Barrier Knights and Servitors strip with a Barrier frame, Unstoppable Ogres stagger before they charge — then collapse together.
SightlinesIf Medusa or No Radar is active, the loading-bay sightlines get dangerous. Shorten lanes, hold corners, and don't hard-scope a position you can't disengage from.
ScoreIf a scoring modifier is up, the mixed packs here bank easy points safely — but a wipe costs more than a fast lane. Clean beats quick.
3
Beat · Facility Passages

The Interior Passages

"Tight corridors reward patience and punish greed."
The loop
  1. Continue through the facility's corridors and rooms, clearing Servitor and Vandal pockets and Hive packs as Ghost confirms heavy Hive presence deeper in.
  2. Funnel adds into a kill lane rather than chasing them; the close quarters favor anyone who holds an angle.
  3. Clear each room fully before advancing — a left-behind Barrier Knight in a doorway is a free wipe in GM.
ServitorsFallen Servitors shield nearby units and can carry the Barrier tag. Drop them early so the Vandals and Captains around them stop getting topped up.
AmmoThis is the last calm stretch before the boss. Top up Special and Heavy, agree who grabs bricks, and don't dump your Heavy on trash here — you'll want it for Navôta's short windows.
4
Beat · Jovian Complex

The Jovian Approach

"The wall breaches — and the portal is waiting."
The loop
  1. Breach the Jovian Complex; the path narrows toward the final chamber.
  2. A wall breach reveals the Hive construct / portal that Navôta uses to flood the arena.
  3. Clear the approach trash and reset your abilities and ammo on the threshold before you commit to the boss room.
ResetDon't walk in mid-cooldown. Let Supers and grenades come back, agree on a DPS plan, and decide who watches for Unstoppable Ogres before anyone triggers the fight.
SetupScout the two arena levels and the portal location from the entrance. Knowing where the swarm pours in before it does is half of surviving the immunity phases.
5
Boss · The Two-Level Arena

Navôta, Eir Spawn, the shielded Wizard

"Her shield and her teleports decide your DPS windows — the swarm decides your survival."
The loop
  1. Navôta, Eir Spawn — a powered-up Hive Wizard — drops into the two-level arena keeping a Solar Absorption Shield. Lead with precision / head damage and matching-element burst; that strips and damages her fastest.
  2. She is not a puzzle boss. Burst her down — but at health thresholds she goes immune and teleports away.
  3. When she vanishes, she opens / bridges a Hive portal and a summoning circle that floods the room with adds — Cursed / Revenant Thralls, Ogres, and more.
  4. Clear the room and survive the spawn pressure. Hold a defensible corner, watch for Unstoppable Ogres, and don't get cornered on the cramped levels.
  5. She reappears with regenerated shields to be damaged again. She moves between the two raised levels and uses levitation / teleportation, so DPS windows are short — reposition to her, burst, repeat until she falls.
SwarmThe immunity-phase add swarm is the #1 cause of death here. The arena is small and two-level — waves of Cursed / Revenant Thralls with no room to retreat overrun teams that fight in the open. Hold a corner and clear, don't chase.
OgresKeep one player watching for Unstoppable Ogres. They corner or one-shot players, especially while everyone is tunnel-visioned on the boss — stagger and delete them before they close.
BurstNavôta rewards burst windows over sustained DPS because she teleports between levels constantly. Precision / head damage and a matching-element nuke — a Nighthawk Golden Gun or a heavy burst Super — lands clean damage before she vanishes.
Map · Navôta's ArenaBoss · Two-Level Room
Navôta, Eir Spawn arena map A cramped two-level Hive arena. Navôta fights as a Wizard keeping a Solar absorption shield and levitates between an upper raised platform and a lower floor, teleporting at health thresholds. When she goes immune she opens a Hive portal and a summoning circle that flood the room with Cursed and Revenant Thralls, Ogres, and other adds. The fireteam must hold a defensible corner near cover, clear the swarm, then burst her with precision and matching-element damage when she reappears with regenerated shields. Unstoppable Ogres spawn near the portal and can corner players. lower level upper raised level teleports Navôta Solar shield · precision dmg Hive portal summoning circle Thrall swarm pours in Unstoppable Ogres hold corner ⚠ during immunity, clear the swarm from a corner — short DPS windows when she returns shielded
Add swarm / portal Cover / hold corner Champion / Ogre Boss · Navôta
03 · Loadout by Role

Bring four jobs, not four guns

A GM team is happiest when each player owns a job. Full build cards live in the class guides and the Prismatic deep dive — these are the jobs to fill and the archetypes that fill them. Names rotate with the meta; the jobs don't.

Anchor / Control

Room control + self-sustain

Hold space and keep the team topped through the immunity-phase swarm.

  • Warlock — Void Devour or the Prismatic Getaway loop for sustain in the add waves.
  • Titan — Strand Banner of War for team woven mail.
  • A reliable add-clear Primary that respects the surge.

Champion Lock

Frame coverage

Carry the intrinsic stuns the week assigns.

  • Barrier + Unstoppable frames as the baseline here.
  • Skip Overload unless the weekly set lists it.
  • See the weapon guide for which archetypes carry each stun.

Boss Burst

Damage between teleports

Burst windows beat sustained DPS — she's always moving levels.

  • Hunter — Nighthawk Golden Gun for a clean single-shot, precision nuke.
  • Titan — Thundercrash as a burst swap.
  • A precision-friendly heavy you can fire-and-reposition (rocket / LFR).

Emergency Support

Safe revive / reset

The insurance that saves a token in the swarm.

  • Hunter — Void invis (Gyrfalcon / Omnioculus) for safe rezzes mid-swarm.
  • A healing or overshield tool for the boss room.
  • A debuff (Tractor / Div) to shorten Navôta's DPS phases.
Loadout note: these are the mid-2026 (Monument-era) jobs and archetypes — match the weekly surge when you pick your elements. For full, current builds, the class pages go deeper than any single route guide.
04 · Modifier Adjustment

What changes when the modifiers do

The route is evergreen, but the week's modifiers decide how you play it. The most common GM swings and the one adjustment each one asks for:

Medusa

Looking at affected enemies stacks Stasis slow toward a freeze. Deadly in the cramped boss room — shorten sightlines, peek-and-cover, and never hard-scope a swarm you can't disengage from while frozen.

No Radar / Blackout

You lose your spawn warnings and melees hit harder — brutal when the portal swarm pours in. Clear corners before committing, hold the arena corners, and call Ogre spawns by voice.

Focused Fire

Heightened incoming damage. Tighten cover discipline everywhere and shorten your exposure windows — peek, fire, drop back. Navôta's open-arena ranged blasts are twice as punishing under it.

Harsh threat / surge

Slot the matching resist mod for the threat element and match your DPS element to the surge on Navôta. Her Solar Absorption Shield already rewards matching-element burst — a mismatched surge can double your phase count.

Champion types follow the weekly modifier set: the exact champions, banes, surge, threat, and player stakes come from the week's GM Alert modifier list, shown on the launch screen.
05 · Common Wipes

Why teams actually lose this

Almost none of it is Navôta's health bar. The Disgraced wipes groups in four predictable ways — kill these habits and the run is yours.

1

Swarmed in the boss room

The cramped two-level arena fills with Cursed / Revenant Thralls during Navôta's immunity phases, with no room to retreat. Hold a defensible corner and clear the swarm before pushing — don't fight it in the open.

2

Ogres cornering you

Unstoppable Ogres corner or one-shot players, especially while everyone is focused on the boss. Assign one player to watch for them, stagger with an Unstoppable frame, and never get pinned against a wall.

3

Eating her burst in the open

Chasing a short DPS window across the two platforms exposes you to Navôta's Solar Wizard burst and ranged blasts. Peek from cover, burst, and reposition — don't stand in the open trading shots with a Wizard.

4

Standing in environmental burn

In Grandmaster, the Fire Pit / environmental burn plus stacked elemental modifiers punish anyone dodging adds carelessly. Watch your footing — don't trade a burn tick for a Thrall kill.

Weekly reward: when The Disgraced is the active Grandmaster Alert, a Grade B or better clear awards the week's featured weapon at Tier 5 (first clear pre-masterworked with its origin trait). The weapon changes weekly — this route is evergreen, the reward is not. See the hub reward ladder.
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