The loop
- Enter the main arena. Defuse the splinter mines in sequence — one mine first, then two more — by standing in or under their fields.
- While someone holds a mine field, the rest of the team fights off waves of adds and champions. Failing to defuse in time wipes the team (hard timer).
- Rotate who sits the field so no single player gets overwhelmed; keep the champions stunned so the defuser isn't deleted mid-cast.
TimerThe mine defusal is a wipe mechanic on a clock. Assign the defuser before you start, protect them, and don't let the field go uncovered — a missed timer ends the run outright.
ChampionChampions spawn into the arena during the defusal. Stun on cooldown and keep them off the player sitting the mine field; a free Barrier Servitor can stall the whole phase.
RadarIf Medusa or No Radar is active, the open arena is dangerous. Hold a cover edge, call spawns by voice, and don't over-peek while you're committed to a field.