Stasis 3.0
Destiny 2 · Subclass Guide · Monument of Triumph

Stasis

The control element. Stasis stacks Slow until things Freeze, then Shatters them for a crystalline AoE blast while Frost Armor keeps you standing. One element, all three classes — twelve Aspects (four per class, two equipped) and sixteen Whisper fragments shared across the classes. This page is the cross-class map; per-class full builds live in the class guides.

Element
StasisDarkness · control / lockdown
Classes
3Shadebinder · Behemoth · Revenant
Verbs
Slow → Freeze → ShatterFrost Armor · Crystals · Shards
Supers
One per classWinter's Wrath · Glacial Quake · Silence and Squall
Kit
12 Aspects · 16 WhispersEquip two Aspects
00 · Read This First

What Stasis actually is

Stasis is crowd control that locks the room and shatters it — apply Slow until a target Freezes, then Shatter the frozen target for AoE damage while Frost Armor soaks the hits you take staying in the open.

What wins fights

Three jobs, run in a loop:

  • Apply Slow — grenades, melees, aspects and Stasis weapons stack it; a Slow-stacked target tips into a Freeze.
  • Shatter the freeze — shooting or striking a frozen target (or a Stasis Crystal) detonates it for a wide AoE blast.
  • Feed the engine — Shatters and crystals drop Stasis Shards; pick them up for melee energy and, through the Harvest aspects, Frost Armor, so the cycle restarts.

How Frost Armor and Aspects work

Three facts that shape every build:

  • Frost Armor is a stacking damage-resistance buff. Picking up shards turns into Frost Armor stacks through the Harvest aspects (Grim Harvest, Tectonic Harvest, Glacial Harvest); Whisper of Rime makes it last longer and stack higher.
  • Update 9.7.0: all Stasis subclasses now create Shatter Shards intrinsically, so the shard loop runs on any aspect pair.
  • Each class has four Aspects and you equip two. Withering Blade is a Hunter melee, not an aspect.

Slow

Slow is a stacking debuff that drags a target's movement. You don't aim for kills directly; you aim to pile Slow until the target tips into a Freeze. Grenades, melees, aspects and Stasis weapons all add it, and Whisper of Durance makes the Slow you apply last longer.

Freeze

A frozen target is locked solid — no movement, no shooting, fully exposed. Freeze is the setup; the payoff is the Shatter. The anti-Champion stuns ride the verbs around it: Slow stuns Overload and Shatter reliably stuns Unstoppable.

Shatter

Breaking a frozen target or a Stasis Crystal triggers a crystalline AoE explosion and scatters Stasis Shards. Shatter turns one locked enemy into damage across the whole pack — the element's payoff verb.

Monument baseline: last gameplay patch Update 9.7.0.3 (2026-07-07). Update 9.7.0.4 (2026-07-28) shipped without notes; Update 9.7.0.5 (2026-10-07) is an anti-cheat back-end fix only. Checked 2026-10-08. Full per-class builds live in the Warlock, Titan and Hunter class guides; the Light+Dark blend is in Prismatic; stats live in Armor 3.0; the build loop is wired up in Buildcrafting.
01 · Verb Glossary

The Stasis keywords

Every Stasis build is a sentence built from these words. Learn the verbs and the fragment/aspect text reads itself.

SlowStacking debuff · toward freeze

A stacking sluggishness — slowed movement, degraded abilities and aim. Stacks accumulate toward a Freeze; enough Slow and the target locks. The core Stasis setup verb.

FreezeLocked solid

A frozen target is fully locked — can't move or shoot, totally exposed. For Champions, Stasis stuns through its verbs: Slow stuns Overload and Shatter reliably stuns Unstoppable.

ShatterCrystal / freeze blast

Breaking a frozen target or Stasis Crystal triggers a crystalline AoE explosion. The detonation that turns one locked enemy into damage across a pack — and scatters Shards.

Frost ArmorStacking DR

A stacking damage-resistance buff. Shards become Frost Armor through the Harvest aspects, and Shatterdive, Frostpulse and Whisper of Fractures add more; Whisper of Rime lengthens it and raises the stack cap.

Stasis CrystalSpawned obstacle

A crystal spawned by Glacier grenades, Howl of the Storm, Touch of Winter and Headstone precision kills. Destroying one bursts for AoE damage (Whisper of Fissures makes that burst bigger) and re-arms the loop.

Stasis ShardPickup → melee energy

A shard dropped by Shatters and crystals. Pick it up for melee energy, and for Frost Armor stacks through the Harvest aspects. The fuel that closes the loop.

02 · The Three Classes

Stasis, per class

Same element, three identities. Each class has its own super, melee and four Aspects; you equip two Aspects. Grenades are shared by all three classes.

Stasis · Warlock
ShadebinderClass ability · Rift
Super: Winter's Wrath
Melee: Penumbral Blast
Leans on: Freeze (control)

Winter's Wrath summons a Stasis staff. Super primary casts a barrage of shards that freeze targets; super secondary casts a shockwave that shatters every frozen target.

Penumbral Blast sends a blast of Stasis forward to freeze targets. Class ability: Healing Rift heals those inside; Empowering Rift raises weapon damage and ability energy regeneration. The set-and-control class.

Stasis · Titan
BehemothClass ability · Barricade
Super: Glacial Quake
Melee: Shiver Strike
Leans on: Frost Armor / Shatter

Glacial Quake summons a Stasis gauntlet. A heavy slam sends out a freezing shockwave and crystals that freeze additional targets; light attacks supercharge Shiver Strike. Sprint through crystals or frozen targets to shatter them instantly.

Shiver Strike leaps and dashes into a target, knocking it back and attaching a delayed Stasis explosive. Class ability: Towering Barricade for cover, Rally Barricade for reload speed, stability and range. The slam-and-shatter bruiser.

Stasis · Hunter
RevenantClass ability · Dodge
Super: Silence and Squall
Melee: Withering Blade
Leans on: Slow → Shatter

Silence and Squall throws two kamas in sequence. Silence is a flash-freeze blast that freezes and damages; Squall is a Stasis storm that slows and damages targets inside it.

Withering Blade tosses a Stasis shuriken that damages and slows, with multiple charges. Class ability: Gambler's Dodge refunds melee energy, Marksman's Dodge collects ammo and reloads all weapons. The Slow-first class.

Aspects — four per class, two equipped

The Harvest aspect in each class (Grim, Tectonic, Glacial) is where picking up shards becomes Frost Armor; the other three are the class's own tools.

Warlock aspects

  • Bleak Watcher — hold your grenade to convert it into a Stasis turret that fires slowing projectiles at nearby targets.
  • Frostpulse — casting your Rift sends a shockwave that freezes nearby targets and grants Frost Armor when it does; freezing combatants generates class ability energy.
  • Glacial Harvest — picking up shards grants Frost Armor; with it, Stasis or Kinetic kills may shatter and damage nearby foes (more chance per stack); damage taken generates grenade energy.
  • Iceflare Bolts — shattering a frozen target spawns seekers that track and freeze other nearby targets.

Titan aspects

  • Cryoclasm — much longer slide; sliding releases a wave that shatters crystals and frozen targets on contact, plus other frozen targets nearby.
  • Diamond Lance — shattering or defeating targets with Stasis abilities or weapons creates a lance. Shoot it to freeze on impact, or slam it to freeze a small area.
  • Howl of the Storm — slide, then use your charged melee to launch a wave that freezes combatants, slows enemy players and creates crystals; grants an extra melee charge.
  • Tectonic Harvest — picking up shards grants Frost Armor; with it, Stasis or Kinetic kills may shatter and damage nearby combatants; damage taken generates melee energy.

Hunter aspects

  • Grim Harvest — picking up shards grants Frost Armor; with it, Stasis or Kinetic kills may shatter and damage nearby foes; damage taken generates class ability energy.
  • Shatterdive — activate midair to dive and shatter nearby targets on impact; shattering targets grants Frost Armor.
  • Touch of Winter — enhances Glacier, Duskfield, Coldsnap and Shatter grenades (Glacier adds a crystal, Duskfield grows and drops a crystal, Coldsnap seekers duplicate, Shatter adds shrapnel and refunds grenade energy on frozen hits).
  • Winter's Shroud — dodging slows nearby targets; slowing targets briefly increases class ability regeneration.

Grenades — shared by all three classes

Glacier Grenade
Creates walls of Stasis crystals that block damage and freeze targets; the walls can be shattered for damage.
Duskfield Grenade
Shatters on impact and leaves a field that slows targets and freezes those who do not leave it.
Coldsnap Grenade
Freezes on impact and sends a seeker to find and freeze more targets.
Shatter Grenade
Sticks to a combatant, then explodes into ricocheting shrapnel; hitting a frozen target shatters it instantly for bonus damage.
03 · Fragments

The "Whisper of …" pool

Stasis has sixteen Whispers, shared by Hunter, Titan and Warlock. Your two equipped Aspects open the fragment slots, and most Whispers carry a stat rider — so picking fragments is also picking stats. Every rider below is the manifest value, in Armor 3.0 stat names.

Whisper of Rime
Your Frost Armor lasts longer and stacks higher.
Whisper of Hedrons
Freezing a target with Stasis boosts weapon handling and Health.
Whisper of Fissures
Destroying a Stasis crystal or defeating a frozen target bursts with more damage and a larger radius.
Whisper of Refraction
Defeating slowed or frozen targets grants class ability energy.
Whisper of Shards
Shattering a Stasis crystal temporarily boosts your grenade recharge; more crystals extend the boost.
Whisper of Fractures
Shattering a frozen target with a melee attack grants a stack of Frost Armor.
Whisper of Rending
Primary-ammo weapons deal increased damage to Stasis crystals and frozen targets.
Whisper of Reversal
While you have Frost Armor, melee damage slows your target.
Whisper of Chill
Stasis weapon final blows have a chance to create a Stasis Shard.
Whisper of Durance
The Slow you apply lasts longer, and lingering abilities last longer too. +10 Melee
Whisper of Chains
Defeating targets while you have Frost Armor has a chance to create a Stasis Shard. +10 Class
Whisper of Impetus
Damaging targets with a Stasis melee reloads your weapons and grants a temporary boost to weapon ready speed. +10 Health
Whisper of Conduction
Nearby Stasis Shards track to your position. +10 Super · +10 Health
Whisper of Torment
You gain grenade energy each time you take damage from targets; Frost Armor increases the amount. -10 Grenade
Whisper of Bonds
Defeating frozen targets generates an Orb of Power. -10 Super
Whisper of Hunger
Increases the melee energy gained from picking up Stasis Shards. -20 Melee
Reading the riders: Whispers with no rider are free picks. Chains (+10 Class), Impetus (+10 Health), Conduction (+10 Super and Health) and Durance (+10 Melee) add stats; Torment (-10 Grenade), Bonds (-10 Super) and Hunger (-20 Melee) cost stats, so slot them where the effect pays for the stat. Prismatic does not use Whispers — it has its own Facet pool, covered in the Prismatic guide.
03b · Wiring It Up

Stats, mods & the loop

A Stasis build is never carried by the exotic alone — the loop only closes when stats, mods and fragments push the same way. The full stat math lives in Armor 3.0 and the wiring walkthrough in Buildcrafting; here's the Stasis-specific shape.

The mod layer

Set armor mods before tuning stats — a lot of the loop lives here:

  • Stasis Siphon (helmet) — rapid Stasis weapon final blows create an Orb of Power.
  • Firepower / Heavy Handed (arms) — Orbs on grenade / powered melee final blows, which a slow-and-shatter loop produces constantly.
  • Bomber / Outreach / Distribution (class item) — cooldown refunds when you use your class ability: grenade, melee, or all abilities near targets.
  • Stasis Weapon Surge (legs) — small Stasis weapon damage bonus while you have Armor Charge; collecting an Orb of Power gives the charge.

Stats by build shape

Translate the loop into the Armor 3.0 stats (Health, Melee, Grenade, Super, Class, Weapons):

  • Turret and grenade builds (Bleak Watcher, Coldsnap, Duskfield) → Grenade first, for faster grenade uptime.
  • Frost Armor and survival (Behemoth, Renewal Grasps) → Health, so Frost Armor and your own damage buffer stay topped.
  • Shatter DPS (Silence and Squall) → push Weapons toward 200 before the damage phase, swap back after.
  • Don't dump Class — Frostpulse, Winter's Shroud, Grim Harvest and Refraction all run on class-ability energy.
04 · Builds

One build per class

A starter Stasis build for each class — super → aspects → fragments → exotic → armor stats → weapons. Fragments are listed in priority order; slot as many as your two Aspects open. Full versions live in each class guide.

Warlock · Shadebinder
Bleak Watcher Turret · Rime-coat Raiment
Turret controlPvE
SuperWinter's Wrath
ExoticRime-coat Raiment
AspectsBleak Watcher · Glacial Harvest
ClassHealing / Empowering Rift
FragmentsRime · Chains · Shards · Conduction
WeaponsStasis weapon with Headstone
How it plays: Hold your grenade to plant a Bleak Watcher turret that fires slowing projectiles at nearby targets. Rime-coat Raiment extends the turret's range and surrounds it with Stasis crystals and a storm; standing in the storm grants icicles that Slow whatever your shots hit. Glacial Harvest turns shards into Frost Armor and generates grenade energy when you take damage, so the next turret comes sooner; Rime keeps the Frost Armor up longer, Chains creates more shards from kills, and Conduction pulls them to you. Headstone precision kills drop crystals to Shatter. Armor: Grenade first, Health second.
Titan · Behemoth
Howl Shatter Slam · Hoarfrost-Z
Melee & crystalsPvE
SuperGlacial Quake
ExoticHoarfrost-Z
AspectsHowl of the Storm · Tectonic Harvest
ClassTowering Barricade
FragmentsRime · Fractures · Fissures · Impetus
WeaponsStasis weapon with Headstone for crystals
How it plays: Slide into a Howl of the Storm charged melee to launch a wave that freezes combatants and creates crystals; the extra melee charge keeps it coming. Fractures turns each melee Shatter into a Frost Armor stack, Fissures makes crystal bursts hit harder, and Impetus reloads your weapons off the melee. Tectonic Harvest adds Frost Armor from shards and melee energy when you take damage. Hoarfrost-Z (it needs your Glacial Quake Stasis Super) turns Barricade into a wall of Stasis crystals that slows nearby targets; standing behind it boosts reload speed, stability and range for you and your allies. Armor: Health first, Melee second.
Hunter · Revenant
Renewal Slow Dome · Renewal Grasps
Team protectionPvE
SuperSilence and Squall
ExoticRenewal Grasps (gauntlets)
AspectsWinter's Shroud · Touch of Winter
MeleeWithering Blade
ClassGambler's Dodge
FragmentsDurance · Refraction · Hedrons · Fissures
WeaponsStasis special + Headstone primary
How it plays: Drop a Duskfield grenade under Renewal Grasps: a much larger field where allies gain Frost Armor and targets deal reduced damage. Touch of Winter grows the field further and drops a small crystal on impact, and Durance stretches how long it lingers. Winter's Shroud slows nearby targets on every Dodge and returns class energy, Refraction refunds more for killing slowed or frozen targets, and Withering Blade shurikens add Slow at range. Silence and Squall covers a phase: flash-freeze, then a Slow storm. Armor: Grenade first, Class second.
PvE vs PvP: The builds above are PvE starters. In PvP Stasis's job is denial and space control: Duskfield and Glacier shape a lane, and Howl of the Storm slows enemy players where it freezes combatants. A frozen target is exposed to a Shatter follow-up. → PvP: Crucible hub · PvP builds

Other Stasis exotics worth knowing

The builds above are starters, not the only answers. Each class has exotics that define their own Stasis loop — pick by what the activity needs.

Warlock options

Rime-coat Raiment — the Bleak Watcher exotic. Osmiomancy Gloves — a Coldsnap exotic: Coldsnap gets an additional charge that recharges faster on hits, and its seeker travels farther. Ballidorse Wrathweavers — targets frozen by Winter's Wrath take increased Shatter damage, and allies in range of the shockwave and Frostpulse gain Frost Armor and Stasis weapon damage, which refunds you Super energy.

Titan options

Hoarfrost-Z — needs a Stasis Super; Barricade becomes a slowing wall of Stasis crystals. Cadmus Ridge Lancecap — needs a Stasis Super; rapid Stasis weapon damage, or damage from behind a Rally Barricade, creates a Diamond Lance; thrown lances create crystals and hit harder with more Frost Armor. Icefall Mantle — needs a Stasis Super; rapid Stasis final blows grant Frost Armor and heal you, and your class ability becomes a freezing, slowing burst.

Hunter options

Renewal Grasps — Duskfield grenades get a much larger radius; allies inside gain Frost Armor and targets inside deal reduced damage. Mask of Bakris — needs a Stasis or Arc Super; Dodge becomes a longer, partly cloaking shift, after which Stasis and Arc weapons gain a stacking damage bonus and final blows refund class energy. Mask of Fealty — Withering Blade hits create small crystals and refund melee energy, and shattering with it releases a spread of blades.

Take it to a full build → these are starters; the complete Monument-era builds live on the class pages — Warlock Stasis · Titan Stasis · Hunter Stasis.
05 · The Loop

How the engine cycles

Every Stasis build, stripped to its skeleton, is the same control cycle. Apply Slow, Freeze, Shatter for AoE and Shards, harvest Frost Armor and melee, re-freeze with turrets or crystals, repeat. The diagram is the whole element on one page.

Stasis control loopSlow → Freeze → Shatter → Shards → Re-freeze
Stasis control loop diagram A five-step cycle drawn clockwise. Step one, apply Slow with grenades, melees and Stasis weapons; Slow stuns Overload Champions. Arrow to step two, stacks tip the target into a Freeze that locks it in place. Arrow to step three, Shatter the frozen target or crystal for an area blast that drops Stasis Shards and stuns Unstoppable Champions. Arrow to step four, picking up Shards grants Frost Armor damage resistance through the Harvest aspects. Arrow to step five, a Bleak Watcher turret or fresh Stasis Crystal re-freezes the pack. A final arrow returns to step one, restarting the loop. 01 slow Apply Slow Grenade · melee · Stasis weapons stack it Slow stuns Overload 02 freeze Freeze Locked solid sets up Shatter 03 blast Shatter AoE + drops Shards stuns Unstoppable 04 fuel Frost Armor Shards → Frost Armor 05 re-arm Turret / Crystal Re-freeze the pack repeat ↻
Control step Detonation Sustain / re-arm
Where it breaks: if the loop stalls, you're usually missing fuel (no Shards reaching you — Whisper of Conduction pulls nearby ones to you, and Chains and Chill make more) or a Freeze source (turret, grenade, Howl of the Storm or super). Wire the full version in the Buildcrafting guide.
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