The control element. Void weakens, suppresses and detonates — then keeps you alive with Devour, Overshields and Invisibility while the room comes apart. One element, all three classes — this page is the cross-class map; per-class full builds live in the class guides. Built on the Monument baseline, Destiny 2's final content sandbox; these are settled recommendations, not a rotating tier list.
Void is control and sustain that takes the room apart while keeping you unkillable — debuff targets, detonate them, and use Devour, Overshield and Invisibility to never go down.
Three jobs, run in a loop:
Several pre-9.7.0 assumptions are dead. Treat anything older as suspect:
Void doesn't just damage — it removes options. Weaken slows and amplifies, Suppress shuts off enemy abilities outright. You dictate the fight before it starts.
Void is the self-healing-on-kill element. Devour means every kill fully heals you and refreshes the timer — you hold ground and keep feeding the loop.
Invisibility turns survival into tempo. Drop off radar to reset a bad fight, revive safely, or reposition — the neutral game carries between detonations.
Every Void build is a sentence built from these words. Learn the verbs and the fragment/aspect text reads itself.
Tags a target so it explodes when you deal further damage to it (or on its death). The core Void add-clear verb — turns a magazine into chain blasts. Spreading Volatile to fresh targets needs a source like Controlled Demolition or Destabilizing Rounds.
A target takes increased damage from all sources and is slowed. The premier raid/boss debuff verb — apply it before the damage phase and the whole fireteam hits harder.
Shuts off an enemy's abilities and interrupts what they're casting — stops a super, grounds a flyer. Hard control; also stuns Overload Champions.
Every kill fully restores your health, grants grenade energy, and refreshes Devour's own timer. The backbone of Void survivability — kill to live, live to kill.
Drops you off the enemy radar and out of sight. Use it to reset a losing fight, revive a teammate safely, or reposition for a flank. The Hunter signature, shared across the kit.
A purple absorbing shield layered over your health that soaks incoming damage and, with fragments, boosts weapon damage while active. The Titan-flavored "tank" verb.
A small Void pickup created by specific fragments, Aspects or perks — for example Echo of Harvest (defeating weakened targets). Grab it for class-ability energy (and, with the right fragments, Devour or an Overshield). The fuel that closes the loop.
Not a buff but worth flagging: Suppression stuns Overload Champions, so a Suppressor-grenade or Suppressing-glaive loop is handy anti-Champion backup. It doesn't replace checking the activity's weapon-frame Champion coverage, the canonical system this era.
Same element, three identities. Each leans on a different verb. Treat the names below as the shape of each class's kit.
The Devour engine. Nova Bomb is the big ranged detonation; the Nova Lance follow-up comes from Skull of Dire Ahamkara, not the baseline super. Nova Warp is the close-range blink super. Signature aspects: Feed the Void (Void ability kills grant Devour) and the Soul Siphon aspect.
Identity is the Rift plus the Devour loop — kill to stay full, throw grenades to keep Devour and Volatile rolling. The reliable solo-survival pick.
The shield bruiser. Sentinel Shield is the roaming guard-and-bash super; Ward of Dawn is the bubble. Signature aspects: Bastion (Overshields on barricade) and Offensive Bulwark (Overshield empowers melee and grenade).
The bread-and-butter playstyle is the Overshield loop: Shield Throw feeds Void Overshield, Offensive Bulwark turns that shield into stronger abilities, and you hold the line behind a Barricade. Add Controlled Demolition for Volatile or Echo of Undermining grenades for Weaken. Tank that can also debuff.
The stealth controller. Shadowshot: Deadfall tethers and weakens a whole pack; Spectral Blades is the invisible roaming-knife super. Signature aspects: Stylish Executioner (weakened/suppressed/volatile kills grant invis + Truesight) and Vanishing Step (Dodge → invis); the kit also brings the Phantom Surge melee — a forward dash that deals damage and grants a Void Overshield.
The hook is the invis loop — dodge or kill to vanish, reposition, repeat — supercharged by Gyrfalcon's Hauberk (Volatile rounds out of invis) or Omnioculus (team invis uptime). Smoke Bomb's Prismatic Invisibility fix shipped in 9.7.0.2, and the Phantom Surge tether bug with Stylish Executioner was fixed in 9.7.0.3, so the invis loop is live. Leans hard on Invisibility and Weaken.
Void fragments are all Echoes. Your two equipped Aspects set how many fragment slots you get, and many Echoes carry a stat bonus or penalty — so picking fragments is also picking stats. Below are the staples.
A Void build is never carried by the exotic alone — the loop only closes when stats, mods and fragments push the same way. The full stat math lives in Armor 3.0 and the wiring walkthrough in Buildcrafting; here's the Void-specific shape.
Set armor mods before tuning stats — a lot of the loop lives here:
Translate the loop into the 9.7.0 stat system:
A starter Void build for each class — super → aspects → fragments → exotic → armor archetype → weapons. Full versions live in each class guide.
The builds above are starters, not the only answers. A few class exotics define their own Void loops — pick by what the activity needs.
Contraverse Hold — charged Void grenades grant damage resist and partial grenade refund; the classic nade-spam engine. Briarbinds for a redeployable Child of the Old Gods. Pick Nezarec's Sin for ability regen, Contraverse for grenade uptime.
Ursa Furiosa — guarding with Sentinel Shield refunds super energy; the team-saving block exotic. Second Chance grants an extra Shield Throw melee with built-in anti-Barrier. Doom Fang leans offense, Ursa leans defensive super loops.
Omnioculus — team invisibility and melee refund, the support-stealth staple. Graviton Forfeit for invis duration. Gyrfalcon's for Volatile damage, Omnioculus for keeping the fireteam unseen.
Every Void build, stripped to its skeleton, is the same four-beat cycle. Trigger Devour, detonate with Volatile, harvest the fuel, reset survivability, repeat. The diagram is the whole element on one page.
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