Last Wish
Destiny 2 · Taken Raid · The Dreaming City · Forsaken (2018)

Last
Wish

A run-along field guide for keeping open on a second screen: the route from the Divalian Mists to the Techeuns, every encounter written as what you see → what it means → who acts → what happens next, the wish wall patterns, both hidden chests, and what to do when a pull goes sideways. Last Wish is a Destiny 2 original — there is no D1 version to unlearn — and it is the one pre-Garden raid that was never vaulted.

Status
CurrentNever vaulted · launch from the Director
Fireteam
6Non-matchmade · Fireteam Finder works
Encounters
64 bosses · Vault · Queenswalk
Hard clocks
4:00 · 3:00Shuro Chi floor · Vault round
Exotic
1K VoicesQueenswalk end chests · farmable
Read the full lore of Last Wish →
00 · Plan the run

What are you here for?

Pick the goal first — it decides whether you walk the whole raid or use the wish wall to jump ahead. Every encounter start is a checkpoint, so you can stop and resume by relaunching.

6 players · first clear

Full clear

  1. Agree the names below before the first pull.
  2. Kalli → Shuro Chi → Morgeth → Vault → Riven → Queenswalk.
  3. Grab both hidden chests on the way — they sit on the Kalli → Shuro Chi and Shuro Chi → Morgeth legs.
Exotic farm

One Thousand Voices

  1. Enter Wish 7 at the wall — the fireteam respawns at Riven.
  2. Kill Riven (the full fight, or the damage skip). She awards an Ethereal Key.
  3. Run Queenswalk, then open one end chest per key. Each chest can roll the exotic; there is no weekly lockout on it.
Solo-friendly

Hidden chests

  1. Wish 4 → Shuro Chi checkpoint → chest 1 on the bridge behind you.
  2. Fresh run, Wish 5 → Morgeth checkpoint → cross the gap back to chest 2 (movement tech).
  3. Featured week: Tier 5 armor, weekly lockout. Other weeks: Tier 3.
Featured-raid weeks

Patterns & Tier 5

  1. When Last Wish is one of the two featured raids, encounter drops are Deepsight weapons or Tier 5 armor, and they are farmable.
  2. Fastest single-encounter farms: Kalli (no wish needed) or Riven via Wish 7 (adds keys).

Rules that carry through the whole raid

Name everything before the pull

Symbols: use the F/S/D/B codes (fish, snake, dragon, bird, 1–4) or your own nicknames — just agree. Kalli sections: left / back / right. Vault rooms: Stairs (entrance), Tree, Rocks — some teams say temple, forest, spire or "ball". Riven rooms: crystal (blue) and tree (yellow). Riven's eyes: 1–10 or L1–L5 / R1–R5.

Taken Essence (Eye of Riven drop)

Waits 45 s on the ground. While you carry it a debuff stacks every 5 s; 10 stacks kills you (about 50 s). After you spend it you can't pick another up for about 90 s. Super = the interrupt/reset (Shuro Chi, Morgeth). Grenade = free a frozen player (Morgeth), load a lock (Vault), cleanse a symbol (Riven).

Taken Strength

Two per player, maximum. Picking up a third kills you instantly. It matters at Morgeth and inside Riven's heart during Queenswalk.

Creeping Darkness

Stacks quickly; 10 stacks kills. At Riven any start plate cleanses it. In Queenswalk only the heart carrier's aura keeps it off you.

Sources: Datto, Shuro Chi guide 2018 (essence timings) · Datto, Riven guide 2018 · Bungie, Update 9.7.0 2026 (featured raids) · Bungie, TWID 2025-09-18 (exotic lockout removed)

01 · Mid-run cheat sheet

Win, wipe, clock, split

One row per encounter. Tap the name to jump to the full breakdown. Clocks come from Forsaken-era footage (Datto, 2018); the 2024–2026 solo footage shows the same encounter structure.

EncounterYou progress byYou wipe whenClockSix-player split
1 · KalliTower of Opened EyesCompleting the six plates that match the centre symbols (kill each plate's Knight), burning Kalli, then hiding in a safe-room door below her — three sides per cycle.You're outside a door when she fires her weapon. Missed Knights mean missing door rows.~15 s damage
~10–12 s to a door
3 pairs, one symbol pair each; doors pre-assigned.
2 · Shuro ChiFirst SpireThree prism holders beam a triangle to break her shield, the team removes one of six bars, the Eye of Riven Super interrupts her cast, and the picture puzzles reset the Song.The Song hits 0:00, or her cast finishes before the bar breaks.4:00 per floor
×2 speed until shield breaks
3 prisms · 2 alternating interrupters · 4 puzzle + 2 Phalanx/adds.
3 · MorgethKeep of VoicesCollecting 10 Taken Strength (1 + 4 + 4 + 1), freeing frozen players, then killing him or resetting him with the essence Super at 80–90%.His strength reaches 100%. Individuals die to a third Strength or a 20 s freeze.10% steps, speeding up3 left / 3 right · two collectors + one zero-stack freer per side.
4 · The VaultHall of Two SoulsReading three plates (left duplicate = Penumbra, right = Antumbra) and running three matching essences per round, three rounds.A Might of Riven plants its sword in a plate, the round timer ends, or the key is lost.3:00 per round3 readers · runner from the open room · a defender per side room.
5 · RivenQueenswalk chamberStagger → call the two glowing eyes → the other room shoots exactly those, cleanse the lens symbol, climb; then six eyes at once, a weak-spot float-down, the Ascendant climb and the final stand.Wrong or missed eyes; 10 Creeping Darkness; running out of health in the Ascendant climb.Darkness ~1 stack/s after the six eyes3 + 3 by room (caller · baiter · essence/lens); top room: one eye each plus a buddy.
6 · QueenswalkHeart runCarrying the heart back through the Vault to the Techeuns; players pulled inside extend each carrier once.All six end up inside the heart, or escorts leave the aura.15 s per carrierCarriers are random · escorts on Centurions · first player inside owns the last Strength.
02 · Route & checkpoints

From the Mists to the Techeuns

Last Wish is a climb through the Dreaming City: Tower of Opened Eyes, the First Spire, the Keep of Voices, the Hall of Two Souls, then down into the Queenswalk — and back out again with Riven's heart. The encounter starts are checkpoints; the legs between them are where people get lost.

Route mapSchematic · not to scale
Last Wish route from launch to the Techeuns Schematic route. Launch at the Divalian Mists and go up and left into the tunnel. The Wall of Wishes is a detour left of Kalli's door. Encounter 1 Kalli, Tower of Opened Eyes. Leg to the First Spire under a long bridge, with hidden chest 1 up on that bridge. Encounter 2 Shuro Chi, three floors. Leg through a building, a tree climb, a crystal room and a big tree, where hidden chest 2 branches left along the cliff, then a broken bridge and the Ascendant portal. Encounter 3 Morgeth, Keep of Voices. Leg outdoors, where the Wish 2 chest sits on a rock pillar to the right, then the levitation lift. Encounter 4 the Vault, Hall of Two Souls. Leg through the vault door into the Queenswalk and a jump section. Encounter 5 Riven. Encounter 6 Queenswalk carries the heart back through the Vault tunnels and down the lift shaft to the Techeuns. Heart comes back this way Launch · Divalian Mists Up and left into the tunnel Wall of Wishes · detour Left of Kalli's door: lake, glowing ledges, a tunnel, one more gap 1 Kalli Tower of Opened Eyes · checkpoint To the First Spire Path runs under a long stone bridge Hidden chest 1 is up on that bridge 2 Shuro Chi First Spire · 3 floors · Song 4:00 Whole team at the door to open it To the Keep of Voices Building, tree climb, crystal room Big tree: chest 2 is off the left exit Broken bridge → Ascendant portal 3 Morgeth Grab the Strength by him to start Up to the Hall of Two Souls Wish 2 chest: rock pillar on right Levitation lift — the heart drops back down this shaft at the end 4 The Vault Stairs · Tree · Rocks + a tunnel ring Into the Queenswalk Vault door, a jump section, then the six start plates above Riven 5 Riven All six on plates · float down · split 6 Queenswalk Heart back via the Vault tunnels
Encounter / checkpoint Chest · wish wall Heart route back
  1. Launch → the wall and KalliFrom the spawn in the Divalian Mists, head up and to the left into the tunnel; it leads to the Tower of Opened Eyes. Wish wall detour: before you go through Kalli's door, turn left to the small lake, follow the glowing plants up the cliff ledges, jump into a tunnel, then jump one more gap to the wall room.
  2. KalliCheckpoint at the arena. Walk in and the six symbols appear over the centre pit.
  3. Kalli → Shuro ChiThe route heads out to the First Spire, along and underneath a long stone bridge, to Shuro Chi's door. Hidden chest 1 is up on that bridge (route). The door only opens with the whole team standing at it; the big rock to its right lets you look into the arena first.
  4. Shuro ChiThe Song starts when the doors open. Three floors; half-sphere platforms lift you between them.
  5. Shuro Chi → MorgethThrough the building, up the tree and through the crystal room to a big tree — hidden chest 2 is off the exit on the left (route). Then comes the broken bridge: the way over is the portal into the Ascendant realm. Cross it and you come out on the far side of the bridge at Morgeth. Falls kill; move as a group.
  6. MorgethHe's asleep. Note where the first Taken Strength floats in front of him — picking it up starts the fight.
  7. Morgeth → the VaultContinue to the outdoor area. If you entered Wish 2, the Glittering Key chest is on top of the tall rock pillar to your right (details). Enter the Keep and ride the levitation lift up into the Hall of Two Souls. Remember this shaft: Queenswalk ends by dropping back down it.
  8. The VaultYou arrive in the Stairs room. Three readers step onto the plates round the centre to start.
  9. Vault → RivenThe opened vault leads into the Queenswalk. A jump section leads on toward Riven's chamber; six plates at the top of the arena start the fight when everyone stands on them.
  10. Riven → QueenswalkKilling the Blight in Riven's throat gives the Queenswalk checkpoint; the heart starts inside her. It goes back out of her mouth, through the Vault's tunnels and down the lift shaft to the basin below Riven's statue.

Sources: gosunoob walkthrough 2018 (start tunnel) · D2 Wiki, Wall of Wishes (wall route) · Sweatcicle, solo loot 2021-12 (wall + chest routes)

03 · The Wall of Wishes

Wishes, keys and teleports

A 4 × 5 wall of circles in a hidden room before Kalli. Set every circle to the right symbol, stand on the floor plate, and the wish fires. The patterns below use codes, not the in-game art: family letter plus 1–4, with the number of steps from blank.

Getting there

Before Kalli's door, turn left to the small lake. Follow the glowing plants up the cliff ledges, jump across into a tunnel, then jump one more gap. The wall and its floor plate are in the room at the end.

Entering a wish

  1. Every circle starts blank. Each time it takes enough damage it steps once: F1→F4 → S1→S4 → D1→D4 → B1→B4 → blank.
  2. Split the grid — one player per row is quickest. Overshoot? Keep shooting; it loops.
  3. Stand on the floor plate. White flash = accepted. Red/orange = wrong; the wall clears.
  4. Teleport wishes (4–7) kill the whole fireteam and respawn it at that encounter.

Symbol code key

F Fish · steps 1–4

  1. F1swimming left between reeds 1
  2. F2one big fish curled into a C 2
  3. F3two fish chasing in a circle 3
  4. F4leaping straight up 4

S Snakes · steps 5–8

  1. S1infinity loop (∞) 5
  2. S2figure-eight (8) 6
  3. S3one S-shaped snake 7
  4. S4two snakes, heads meeting on top 8

D Dragons · steps 9–12

  1. D1breathing fire to the left 9
  2. D2walking, fire to the right 10
  3. D3wings up beside a downward spear 11
  4. D4holding an upright spear 12

B Birds · steps 13–16

  1. B1diving, head down 13
  2. B2perched face-on on a branch 14
  3. B3gliding, wings swept back 15
  4. B4standing in profile 16

The raid's other symbol puzzles draw on this same set — Kalli's plates (snakes), the Vault locks, Riven's lens stairs — so the codes double as callout names.

Wish 7 · Teleport → Riven

Respawns at encounter 5 — the One Thousand Voices farm start.

Wish 7: top row first · small number = steps from blank
B416F44D412– blankS26
D19– blank– blankS37B315
D19– blankB214S37B315
B416F44D412– blankS26

Wish 1 · Ethereal Key

One extra end-chest key. Once per account — later entries do nothing.

Wish 1: top row first · small number = steps from blank
F11F11B214B214B214
F11F11– blankB214B214
S26S26– blankF44F44
S26S26D210F44F44

Wish 4 · Teleport → Shuro Chi

Kills the fireteam and respawns it at encounter 2.

Wish 4: top row first · small number = steps from blank
B315B416B416B416B113
S37B315S48B113S37
S37B113– blankB315S37
B113S26S26S26B315

Wish 5 · Teleport → Morgeth

Kills the fireteam and respawns it at encounter 3.

Wish 5: top row first · small number = steps from blank
S15D412B315D412S15
– blankD19B416D19– blank
– blankD19B315D19– blank
S15D412B315D412S15

Wish 6 · Teleport → Vault

Respawns at encounter 4. You can no longer reach the Wish 2 chest.

Wish 6: top row first · small number = steps from blank
D210B113B416B113D210
F11D210– blankD210F11
F11– blank– blank– blankF11
D311D311D311D311D311

Wish 2 · Glittering Key chest

Spawns a chest between Morgeth and the Vault. Needs a Glittering Key (rare end-chest drop) → Ermine TAC-717 ship. Follow with Wish 5, not 6.

Wish 2: top row first · small number = steps from blank
F44– blankD311– blankF33
F44– blankD311– blankF33
F22– blankD210– blankF33
F22– blankD210– blankS15

Wish 3 · Emblem

Grants the Numbers of Power emblem.

Wish 3: top row first · small number = steps from blank
F11– blankF11– blankF11
– blankS15– blankS15– blank
D19– blankD19– blankD19
– blankB113– blankB113– blank
Wishes 8–14 · cosmetic and challenge

Wish 8 · Song

Plays “Hope for the Future”.

Wish 8: top row first · small number = steps from blank
– blankD412B214D311– blank
– blankD412B214D311– blank
– blankD412B416D311– blank
– blankD412B214D311– blank

Wish 9 · Failsafe narrates

Failsafe replaces the Siren of Riven’s commentary.

Wish 9: top row first · small number = steps from blank
– blank– blank– blank– blank– blank
– blankF22F22F22– blank
– blankF22F22B214– blank
– blank– blank– blank– blank– blank

Wish 10 · Drifter narrates

The Drifter replaces the Siren of Riven’s commentary.

Wish 10: top row first · small number = steps from blank
F22F22– blank– blankF22
F22D412D412– blankF44
F22– blankS37S37F44
– blank– blank– blankF44F44

Wish 11 · Confetti

Precision kills burst into confetti (Grunt Birthday Party).

Wish 11: top row first · small number = steps from blank
B315B315– blankB416B416
B315– blankF22S15B416
D19– blankF22– blankS26
D19D19– blankS26S26

Wish 12 · Head effects

Random effect over each player’s head.

Wish 12: top row first · small number = steps from blank
F11– blank– blank– blankD19
F11F11D19D19D19
F44F44D412B315B315
F44– blank– blank– blankB315

Wish 13 · Petra’s Run

Any death sends the whole fireteam to orbit.

Wish 13: top row first · small number = steps from blank
B113F22B214B315S48
B113F22– blankB315S48
S48B315– blankF22B113
S48B315– blankF22B113

Wish 14 · Corrupted Eggs

Spawns eggs in the raid that only Wish-Ender can break.

Wish 14: top row first · small number = steps from blank
S15D210B214D19S15
– blank– blankB416– blank– blank
F11– blankS26S48– blank
S15D412– blank– blankD311

Sources: patterns transcribed from the D2 Wiki, Wall of Wishes; wishes 1–7 cross-checked cell by cell against in-game screenshots (2018). Effects: the D2 Wiki. Accept/reject colours: Idle Animation. Route to the wall: D2 Wiki, Sweatcicle 2021. The step numbers assume the wiki's 1–4 numbering is the in-game cycle order.

04 · The encounters

Six encounters, start to heart

Each encounter opens with a run card, then the fight as a table of cue → meaning → who acts → next. Below that: the six-player split, what to do when it goes wrong, and alternative strategies with the patch period they were shown in.

1
Encounter 1 · Tower of Opened Eyes

Kalli, the Corrupted

Complete the six plates, burn her, hide in the doors below her.
Starts
Walk in: six symbols appear over the centre pit
Clock
~15 s damage, then ~10–12 s to reach a door
Wipe
Anyone outside a safe-room door when she fires
Bring
Burst heavy, healing, add-clear for Psions

Nine plates ring the room, each with a snake symbol floating over it. The centre shows three symbols, twice each. The six plates that match are the job; the other three are traps. Every plate you finish unlocks a row of safe-room doors you'll need when Kalli fires her weapon.

The loop

You seeIt meansWhoThen
Six symbols over the centre pit, in three pairsThese are the plates to complete — two plates per symbol.Each pair takes one symbolFind both plates showing your symbol on the outer ring.
Blight bombs over two of your plate's three stripsThose strips explode in about 8 s; the third is safe.Plate standerStand on the clean strip. The bombs move each cycle — follow the clean strip.
A Taken Knight appears on your plate (after ~3 blasts)Killing it completes the plate: its symbol leaves the centre and a row of three doors is banked.Your pair + floatersKill it, move to your second plate, then help others.
A Taken Ogre appearsSomeone completed a plate whose symbol wasn't shown.FloatersKill it; carry on with the correct plates.
Kalli teleports onto your plate and knocks you upShe's trying to throw you off the plate.Anyone closeShoot her — she teleports away after a few hits.
“Kalli conceives an ontological weapon”All six plates are done: damage window, about 15 s.EveryoneGroup at the centre and burst.
“Kalli prepares to wield her weapon”Wipe blast in about 10–12 s.EveryoneDrop into an open door in the pit wall directly below her. Stay in until it fires; Psions spawn in the middle afterwards.
She moves to the next side of the pitNext damage + door cycle. There are three sides.EveryoneAfter the third side, new symbols appear — back to the plates.
Kalli's roomSchematic
Kalli arena schematic A round room with the entrance at the bottom. Nine symbol plates sit on the outer ring, three in each section: left, back and right. The centre is a pit. Each of the pit's three sides has a bank of six safe-room doors in two rows of three. During damage Kalli floats over one side; the doors open in the pit wall below her. Each Knight you kill on a correct plate banks one row of three doors. Pit doors in its walls Back section · 3 plates Left · 3 Right · 3 Kalli (damage) Entrance Each correct Knight = 1 row of 3 doors
Symbol plate / Kalli Safe-room doors Pit

Six-player split

Pair AFirst centre symbol: both of its plates.
Pair BSecond symbol.
Pair CThird symbol.
DoorsAgree before damage: one half takes the top row, the other the bottom; within a row, left / middle / right. Or number the doors 1–6.

When it goes wrong

  • A Knight was missed. One side will open a row short. Call it before damage so everyone knows which doors exist; whoever is left without one dies in the blast and needs a revive after it.
  • Wrong plate. An Ogre spawns. Kill it and keep going — the correct plates still count.
  • Short on damage. After the third side the plates reset with new symbols. Take the extra cycle rather than skipping doors.
Solo, challenge and older methods

Bug-assisted Monument · 2026-07 Esoterickk's solo Kalli works on all three classes and relies on a Kalli bug he explains on screen, using damage-over-time weapons (Anarchy or Witherhoard) plus Riven's Curse armor. He rates it the fastest raid-weapon pattern farm because you can relaunch without the wish wall; you get one drop, and Tier 5 armor only in a featured week.

Glitch · historical 2019–2020 An older solo used an out-of-map Joining Allies spot to ignore the mechanics. Not re-checked for Monument.

Challenge Summoning Ritual: complete all nine plates, including the three wrong ones — you fight three Ogres.

Lore lens

Kalli is a Techeun — one of the Awoken witches who keep the Dreaming City — found Taken in the middle of a ritual of Blighted sigils. You don't kill her: once she is free she thanks you, warns you not to listen to Riven, and sends you after her sister.

Next leg → Shuro ChiOut to the First Spire, along and underneath a long stone bridge, to Shuro Chi's door. Hidden chest 1 is up on the bridge (route). The whole team has to stand at the door to open it.

Sources: Datto, Kalli guide Forsaken 2018 · D2 Wiki · Esoterickk, solo Kalli Monument 2026

2
Encounter 2 · The First Spire

Shuro Chi, the Corrupted

Break the shield, burn a bar, interrupt the song, solve the pictures, climb.
Starts
Whole team at the door; the Song starts when it opens
Clock
Song 4:00 per floor · runs double speed from prism spawn until her shield breaks
Wipe
Song reaches 0:00, or her cast completes before the bar breaks
Bring
Add-clear, a healing Super for the top floor, burst DPS

Six health bars across three floors. Each floor: two bars at two stages, then (on floors 1 and 2) a picture-puzzle room that resets the Song and raises platforms to the next floor. Enemies change by floor: Thrall, then Psions, then Acolytes, with Knights and an Eye of Riven every time.

The loop

You seeIt meansWhoThen
Doors open, Song timer from 4:00The floor clock is running.EveryoneClear toward her stage; kill Knights first. Timers start as enemies die, so kill fast.
Eye of Riven (Taken Captain) diesIt drops the Taken Essence — your interrupt. It waits 45 s.This bar's interrupterLeave it on the ground and pick it up as her shield comes down.
“Awoken Lenses materialize” · “Shuro's tempo quickens”Three prisms on three plates around her; the Song now runs double speed.3 prism playersGrab a prism, stand on its plate (it drains health) and all fire at the player to your right: a triangle of beams breaks her shield.
Shield breaks · “Shuro's tempo resumes”Damage window for one bar.EveryoneBurn one sixth of her health.
She begins a new song while you shootWipe cast unless the bar breaks or she's interrupted.InterrupterGet close and fire the essence Super late in the cast. You get one more attempt at the bar before she recasts.
Bar breaks, she teleports forwardSecond stage of the floor; an Ogre spawns at the next stage.Everyone · 2nd interrupterRepeat with the other interrupter — the first is locked out of essence for ~90 s.
Puzzle room: 3 × 3 floor plates, three pictures on the wallsEach picture has missing panels; the plates fill them. Solving all three resets the Song to 4:00.4 plate players · 2 on addsLeft picture first, then clockwise. See the plate rule below; “Command accepted” confirms each one.
Half-sphere platforms appear overheadWay up to the next floor. They start rotating a few seconds after someone touches one.Everyone togetherClimb as a group. The top floor has no puzzle; adds keep spawning during the last bars.
Puzzle plate ruleTop view · schematic
How Shuro Chi's floor plates map to each wall picture Top view of the puzzle room with the entrance at the bottom. Pictures hang on the left, back and right walls and are solved in that order. For each picture, stand with the 3 by 3 plates between you and the picture: the plate grid is the picture seen from where you stand, with its top edge toward that wall. The centre plate is the same plate for all three pictures, so each player can use it only once per room. ① left ② back ③ right C for ① for ② for ③ Entrance Stand across the grid from the picture, facing it.
Picture wall (order) Centre plate: once each per room

The plate rule

  • Read it from across the grid. Stand so the plates are between you and the picture: the grid is the picture, top edge toward the wall. So the plate at the front-left corner when you walk in is the top-left for the left-wall picture.
  • No player can step on the same plate twice in a room, and plates hurt. Every plate changes meaning between pictures except the centre — each player gets the centre once.
  • Stay off plates you don't need. An accidental step burns your use. Phalanx shoves are the usual cause — kill them first.

Six-player split

Prisms ×3Same three players every time; shoot to the right.
Interrupt ABars 1, 3, 5.
Interrupt BBars 2, 4, 6 (the ~90 s essence lockout forces the alternation).
PuzzlesFour on plates, two on Phalanx/Thrall at the doorway; call plates on the fly.

When it goes wrong

  • Interrupter dead or locked out. Burn the bar — breaking it before the cast ends also stops the song.
  • Song running low after the second bar. Only the puzzles reset it. Go straight to the puzzle room; clear adds there, not on the way.
  • Knocked off a puzzle plate. You can't reuse it. Swap with a teammate who hasn't stood there.
  • Prisms slow. The Song is at double speed until the shield breaks — have prism players grab the moment the last add dies.
Solo and challenge

Setup-specific Episode: Heresy · 2025-06 Esoterickk soloed Shuro Chi; the video's chapters start with “removing the timer”, then a long finisher section. It's a season-specific setup and hasn't been re-checked for Monument.

Challenge Which Witch: nobody may take damage from Shuro Chi's ranged blast.

Lore lens

Shuro Chi is Kalli's sister, another Taken Techeun, and her Song is the clock. The prisms and wall pictures are Awoken lenses and panels — the City's own machinery turned against her. Freed, she asks you to rip out Riven's heart and bring it to them so the Techeuns can purify it.

Next leg → MorgethThrough the building, up the tree, through the crystal room to a big tree — hidden chest 2 is off the left exit (route). Then the broken bridge: take the portal into the Ascendant realm, cross it, and exit on the far side at Morgeth. Stay grouped; falls kill.

Sources: Datto, Shuro Chi guide Forsaken 2018 (Song, prisms, interrupt, plate reuse, orientation) · gosunoob 2018 (stand-across rule) · Esoterickk, solo Shuro Chi Heresy 2025

3
Encounter 3 · Keep of Voices

Morgeth, the Spirekeeper

Steal his Taken Strength, free the frozen, then kill or reset him.
Starts
Pick up the Taken Strength floating in front of him
Clock
Strength climbs in 10% steps, faster over time and while orbs sit uncollected
Wipe
100% — “Morgeth is at full strength! He invokes your death…”
Bring
Precision heavy for a huge crit spot; dart control; healing

Morgeth is immune until you've taken the 10 Taken Strength that feed him: 1 to start, a wave of 4, another 4, then 1 back where you started. Each player can hold two. Holders get frozen by Umbral Enervation; a teammate with essence and room in their stacks frees them.

The loop

You seeIt meansWhoThen
A Strength orb in front of the sleeping MorgethTaking it starts the fight. The 10th orb spawns in this spot.StarterSplit 3 left / 3 right and clear the first adds (Ogres among them).
A wave of four Strength, two per sideCollect fast — uncollected orbs speed him up. Max two each; a third kills you.Side collectorsCall your stacks. After the second wave of four, aim for four players on two and one on one (nine banked).
Eyes of Riven (upper or lower spawn, either side)Essence for freeing players. Only two essences can be on the ground at once — an Eye killed while two are down drops nothing.Zero-stack freerKill them; leave the essence (45 s) until someone freezes. Keep one for the damage phase.
A Strength holder frozen in a cyclone — Umbral Enervation20 s to free them or they die and their Strength returns to the field.Essence holderStand next to them and press grenade. You absorb all their Strength — so only a zero-stack player frees a two-stack player.
The last Strength returns in front of MorgethTaking it opens damage.Player at 0 or 1 stacksEveryone else sets rifts / Well first, then grab it.
Damage phase: Axion darts, strength climbing fasterKill him, or reset him before 100%.DPS · dart shooter · bomberShoot the pulsing growths on his back. At 80–90% the bomber fires the essence Super into him; that resets him and the cycle restarts with more Strength.
Morgeth's arenaSchematic
Morgeth arena schematic Morgeth sits at the back centre with four Taken Ogres in front of him. The first and tenth Taken Strength spawn directly in front of Morgeth. The fireteam splits three left and three right. Each wave of four Strength spawns two per side. Eyes of Riven spawn at an upper or lower spot on either side. Damage comes from range at the crit growths on his back while one player keeps an essence to reset him. Morgeth crit: back growths 4 Ogres in front Strength #1 and #10 Left · 3 players 2 Strength Eye: upper Eye: lower Right · 3 players 2 Strength Eye: upper Eye: lower Both Eyes can spawn on one side
Morgeth / Strength Team sides / Eyes Ogres

Six-player split

Each sideCollector A (first two orbs), collector B (next two), freer (stays at zero stacks).
DamageOne bomber holds an essence from the start of damage; one player shoots darts on first runs.
RescueIf both Eyes spawn on one side, the other side's freer rotates across early.

When it goes wrong

  • A holder died. “Taken Strength returns to the field!” — grab it again quickly; it speeds him up while it sits.
  • Nobody kept an essence for damage. Commit to the kill. If he won't die, the phase is a wipe.
  • Freer has one stack and a two-stack player freezes. Don't free them — that's three. Get another zero-stack player there inside 20 s.
Solo and challenge

Legit route Season of the Wish · 2024-03 Esoterickk soloed Morgeth with five loadouts and a tightly timed route (Taken Armaments supplied his Heavy ammo); the steps are in his description, and he credits Nathan and uzi for the strategy. Not re-checked for Monument.

Challenge Forever Fight: keep the four Ogres in front of Morgeth alive for the whole fight.

Next leg → the VaultContinue to the outdoor area — with Wish 2 active, the Glittering Key chest is on top of the tall rock pillar to your right (details). Enter the Keep and ride the levitation lift up to the Hall of Two Souls. Remember the shaft: Queenswalk drops back down it.

Sources: Datto, Morgeth guide Forsaken 2018 (waves, freeze transfer, 80–90% reset) · D2 Wiki (Eye spawns) · Esoterickk, solo Morgeth Wish 2024

4
Encounter 4 · Hall of Two Souls

The Vault

Read the lock, run the right essence, never let a Knight plant its sword.
Starts
Three readers stand on the three plates round the centre
Clock
3:00 per lock round (Vault Security Mechanism) · resets each round · 3 rounds
Wipe
“Knight overloaded security mechanism!” — a Might of Riven planted its sword
Bring
Burst for Mights (Supers, heavy), Tractor Cannon, add-clear

A central lock with three reading plates, one facing each side room: Stairs (where you arrive), Tree and Rocks. A ring of tunnels joins the side rooms. Each round you load three Taken Essences — each either Penumbra or Antumbra — into the plates that need them.

Read the lock (first seconds of every round)

You seeIt meansWhoThen
Three symbols in a row over your plateThe centre is your plate's identity. One side symbol copies another plate's centre.Three readersCall your centre: “Stairs, my middle is S2.”
Your side symbol matches a called centreCopy on your left → your plate needs Penumbra. Copy on your right → Antumbra.Matching readerAnswer with side and plate: “Tree: left — Penumbra.” Then call your own centre.
Two plates readThe third is decided by elimination.CallerRead it anyway — it catches a misread. Type it in chat on PC (“T P · R A”).
Why left = Penumbra: the duplicate is only the clue; the opposite-side symbol is the key. Penumbra turns the dial counter-clockwise, carrying the original right symbol through the top socket; Antumbra turns it clockwise, carrying the left one. The eclipse names don't encode the directions themselves. Three-plate example and turn diagrams →

Run the keys

You seeIt meansWhoThen
Two side rooms seal; one stays openAfter its adds, an Eye of Riven spawns at the back of the open room.That room's runner (+ escort)Kill it and take the essence. Check the buff: Penumbra or Antumbra.
The room seals behind you and another opensYou're locked out of the centre.Runner · team calls the open roomLoop through the tunnel ring to the open room and into the centre. The rooms keep the same rotation for the whole round.
Essence picked up → Might of Riven appears1st key: one Might; 2nd: two; 3rd: three. Each rushes the nearest plate.Defenders (one watches each room)Burst it before it plants — Supers are well spent here. A planted sword wipes in about 5 s.
Runner reaches the centreLoad the essence into a plate that needs its type.RunnerPress grenade on the plate. The next Eye spawns in the room you just left.
Third key in → a beam hits the vault doorRound done; timer resets; symbols change.ReadersBack on the plates for new reads. Three beams open the vault.
The VaultSchematic
The Vault schematic The central lock has three reading plates, one facing each side room: Stairs, where you arrive from the lift, Tree and Rocks. A ring of tunnels connects the three side rooms. An Eye of Riven spawns at the back of whichever room is open; when it dies that room seals and another opens, so the runner loops through the tunnels to reach the centre. Mights of Riven spawn in the side rooms and rush the nearest plate. The vault door beyond the lock leads on to the Queenswalk. Room positions are schematic. Vault door tunnel ring Tree Eye (back) Mights Rocks Eye (back) Mights Stairs you arrive here (lift hole) Lock example run 3:00 per round · 3 rounds
Rooms / reading plates Lock / vault door Mights of Riven Runner route

Example run: the Eye dies in Tree, so Tree seals and Rocks opens; the runner loops through the tunnel to Rocks and into the centre.

Six-player split

Readers ×3One per plate; they read, then defend their side of the lock.
RoomsPairs by room: runner + defender. Whoever's in the open room when the Eye dies runs.
MightsOne player always watches each side room's exit. Three Mights on the third key: Supers, then heavy.
ScionsThey spawn between the plates and the doorways and one-shot careless readers.

When it goes wrong

  • Wrong essence. It explodes, killing the runner and anyone near them, and the key is gone. Eyes keep spawning until the round ends, so kill the next one fast — but with the 3:00 clock this is usually a wipe.
  • Runner trapped far from the open room. Tunnels only — call which room is open and which way round is shorter.
  • A Might is already at a plate. Everything goes into it now; staggering it with heavy delays the plant.
Shortcut, solo and challenge

Shortcut Tractor Cannon the Eye. Rooms don't seal the instant an Eye dies, so pushing the Eye toward the main room before it dies lets the runner skip the tunnels — and it's the fastest recovery after a mistake. Tractor won't push a Might; it only debuffs it.

Not possible solo Three readers must stand on the plates at once. Esoterickk's full solo compilation skips the Vault for this reason Heresy 2025; the wish wall's Wish 7 is how solo players get past it.

Challenge Keep Out: no Might of Riven may leave its spawn room.

Lore lens

Bungie describes the Vault as an Awoken security measure: a moving lock between the fireteam and Riven. Story reading: the team turns ambiguous images into precise shared action. That does not establish a fixed glyph dictionary or who built this exact lock.

Next leg → RivenThe opened vault leads into the Queenswalk. A jump section carries on toward Riven's chamber; the fight starts when all six stand on the plates at the top of the arena. Split into 3 + 3 before you step on — you'll be choosing rooms on the way down.

Sources: Datto, Vault guide Forsaken 2018 · Sweatcicle, how the Vault actually works 2021 (dial rotation) · Bungie Raid-Along (51:19–1:01:25) · Esoterickk, solo compilation Heresy 2025

5
Encounter 5 · The Queenswalk chamber

Riven of a Thousand Voices

Two rooms trade eyes and symbols, then six eyes at once, then the long fall.
Starts
All six on the plates → you float down past Riven → split into the two rooms before they seal
Clock
No fixed timer until the six eyes; then Creeping Darkness ~1 stack/s (10 kills)
Wipe
Wrong or missed eyes when her mouth closes
Bring
Long-range precision for eyes, a team heal or shield, add control

There are two lower floors, each with a crystal room (blue) and a tree room (yellow). On each floor one room gets Riven, staggers her and reads two glowing eyes; the other room gets an Eye of Riven, cleanses a symbol to unlock its lift, then shoots the called eyes when Riven arrives. Then everyone meets at the top.

Lower floors (twice — roles usually swap on floor 2)

You seeIt meansWhoThen
Riven in your room, breathing fireStagger by shooting her mouth when it glows red, right after the breath.Your threeStagger → two of her ten eyes glow. Call them to the other room.
Riven in your room, tentacles outBait a slam: stand under a tentacle until it glows, jump just before it lands, then shoot the glowing tentacle.One baiter · two shootersSame result — call the two eyes. Only one player baits at a time.
No Riven — an Eye of Riven insteadYour room does the symbol cleanse.Essence holder + lens readerHolder: find the symbol repeated five times up the wall and name it. Reader: climb to the glass at the back, find that symbol on the stairs and steer the holder. Holder presses grenade on it — the lift unlocks.
Riven arrives in your room with her mouth openThe other room sent her. Short damage window, then a wipe.Your threeShoot the mouth. When it closes, shoot exactly the two called eyes. A wrong eye — including splash — wipes.
Both rooms doneTake your lift up a floor, ideally at the same time.EveryoneRepeat on floor 2, then take the centre lift up to the start room.

Top room, then the fall

You seeIt meansWhoThen
Goblins and Ogres; Riven at a black gateThree staggers here, moving clockwise round the room. Goblins can make Ogres immune; Ogre beams shove you.EveryoneKill Ogres before staggering. Each stagger shows two eyes: assign one eye per player, paired with a buddy.
Fourth appearance, Taken orb in her mouthDamage, then the big check: all six eyes.EveryoneBurn the mouth; when it closes, all six eyes within a few seconds of each other.
Creeping Darkness starts stacking~1 stack a second; 10 kills. Any start plate cleanses it.EveryoneKill the remaining Ogres, get on the plates. All six on plates starts the descent.
Floating down past Riven's bodyHer glowing weak spots take big damage but release Axion darts at whoever popped them.EveryoneHold back while falling; don't pop spots right in front of you; shoot darts. At the bottom the room cycle repeats.
Teleported into the Ascendant realmHer last health bar is reached. Ascendant Atrophy: no regen, health drains.EveryoneClimb the debris round the crystal, kill Phalanxes, turn 180° halfway. One touch on the light at the top returns the team.
Back in the room, orb in her mouthFinal stand.EveryoneShoot the mouth until she dies, then run into it, down her throat, and kill the Taken Blight — health drains in there too.
Riven's chamberCross-section · schematic
Riven encounter cross-section Top: the start room with six plates and Riven's black gates. Everyone floats down to floor 1. Floors 1 and 2 each have a crystal room and a tree room. In each room Riven appears at her wall, a column of five matching symbols sits by the stairs, and a lens window at the back looks over the symbol stairs. A lift at the back of each room climbs from floor 1 to floor 2, and a centre lift returns to the start room. After the six-eye check the team floats down again shooting weak spots. On her last bar the team is pulled into the Ascendant realm, climbs back, finishes her in the start room, and enters her mouth to kill the Taken Blight. Sides are not assigned; name rooms by crystal or tree. Start room (top) Plates · black gates · Ogres 3 staggers = 6 eyes then all six at once centre lift up · float down Floor 2 Floor 1 (you land here) Crystal roomRiven's black wall5-symbol column · stairsLens glass (back)Lift ↑ (back) Tree roomRiven's black wall5-symbol column · stairsLens glass (back)Lift ↑ (back) Crystal roomRiven or an Eye of RivenStagger + call 2 eyes, orcleanse the lens symbolLift ↑ to floor 2 Tree roomThe other half of thepair: whichever role thecrystal room didn't getLift ↑ to floor 2 Last bar Ascendant climb → final stand → into her mouth → Taken Blight → heart checkpoint
Start room / crystal room Tree room / finale Plates / centre shaft

Six-player split

Each roomEye caller (reads and calls the two eyes), tentacle baiter, essence holder / lens reader.
TimingEither the Riven room waits for the other room's symbol call before sending her, or sends her at once while the other room kills its Eye and damages first, cleansing after. Pick one before the pull.
Top roomOne eye per player; buddies 1+2, 3+4, 5+6 cover each other's eye. Damage from the middle (close, Ogres) or the far wall (safe, harder shots).
CalloutsEyes: 1–10 or L1–L5 / R1–R5. Stairs: a grid your team agrees on. Datto's team read the left eyes in a Z and the right eyes left-to-right.

When it goes wrong

  • Eye information didn't arrive. Guessing is a wipe. The sending room should hold Riven if the other room is mid-cleanse.
  • Someone died on the float-down. Their ghost moves to the tree room — send a player with a revive.
  • Cleanse running late. Leave the essence on the ground (45 s) and survive Riven first.
  • Tentacle won't stagger. Two players baiting at once can bug it — one baiter only.
Damage skip, solo Riven and challenge

Alternative strategy The damage skip (“Riven cheese”). Instead of trading eyes, the whole fireteam burns her to her last bar before she can wipe you, then plays the Ascendant climb and final stand normally. It needs a lot of burst; it's the standard farm method and what Esoterickk's solo runs use.

  • Everyone goes to one room (teams usually pick the crystal room). Watch the back wall where Riven appears: if a shadow crosses it, stay — she comes to you after the other room. If not, leave and hug the purple crystal wall until the Joining Allies countdown returns you to the start, then race to the other room before she arrives.
  • Stack on the upper left of that room, where her limb rests when she comes through. Put down Well of Radiance and hammer the limb.
  • Esoterickk also uses an audio cue to pick the room; the shadow is the visible version.

Solo Monument · 2026-06/07 Esoterickk's solo Riven: Wish 7 from a fresh run, then the skip above. His guide's setup — 200 Super, four Riven's Curse mods, Star-Eater Feast of Light stacks and the Hail the Storm artifact perk, per his description — sent her to the last bar in every one of his five test runs. The Warlock version stacks Winter's Guile to 10, casts Song of Flame, then shotgun + Celestial Fire; it was still working in his 2026-07-15 run, after the 9.7.0.3 hotfix.

Known bugs Tentacles and mouth sometimes stop taking damage; an essence can kill its holder on the correct symbol yet still start the lift; the entry rooms have Joining Allies spots.

Challenge Strength of Memory: no player may shoot the same eye twice.

Lore lens

Riven is the last known Ahamkara, kept by the Awoken for generations in the Keep of Voices and Taken since the Taken War. The voice taunting you all raid is the Siren of Riven. Killing an Ahamkara doesn't end its power — Petra's closing words are that Riven would grant one last wish, one last curse.

Next → QueenswalkKilling the Blight in her throat gives the Queenswalk checkpoint. The heart is on the ground inside her; it will choose its first carrier as soon as the encounter starts.

Sources: Datto, Riven guide Forsaken 2018 (rooms, staggers, lens, eyes, timing options, fall) · D2 Wiki (ghost relocation, eye callouts) · Esoterickk, solo Riven guide · Warlock solo Riven · OTV run Monument 2026

6
Encounter 6 · Riven's heart

Queenswalk

Carry the heart home. Fifteen seconds at a time.
Starts
“Riven's Heart chooses …” — that player picks it up
Clock
15 s per carrier · each carrier can be reset once
Wipe
All six inside the heart — “Trapped for Eternity”
Bring
Add-clear Supers for the first room, a machine gun, Centurion control

Only the chosen player can hold the heart. The carrier can walk and single-jump — no weapons, no abilities. Its aura keeps Creeping Darkness off everyone nearby, but when the carrier's timer ends they're pulled inside the heart, along with anyone standing too close, and a new carrier is chosen.

The loop

You seeIt meansWhoThen
“Riven's Heart chooses [you]” · Fate's ChosenYou're the carrier for the next 15 s.Chosen playerPick it up, walk the route, count your timer out loud.
Creeping Darkness stacking on escortsYou're outside the aura. The aura shrinks as the timer runs down.EscortsStay close, then step back in the last ~2 s so you aren't pulled in too.
Timer hits 0 — carrier vanishes, heart dropsThey're inside the heart; a new carrier is chosen.New chosen playerWait a beat — the heart also pulls in anyone who touches it right after a teleport — then grab it.
Inside the heart: Taken, Mights of Riven, Strength orbsOne Strength orb per player inside. Taking them all resets the current carrier to 15 s — once per carrier.First player insideTake all but one; grab the last at 2–3 s on the carrier's count. Max two Strength each.
First room out of Riven: three CenturionsTheir darts are the biggest threat of the run.EscortsKill them first — one left, one ahead, one at the next doorway. Use Supers here; this is the densest room.
Heart routeSchematic · read bottom to top
Queenswalk heart route Read from the bottom. Start inside Riven, where the first carrier should put the heart down before the second set of pink teeth. First room: three Centurions, left, ahead and at the next doorway. Then the doorway on the left, then the doorway on the right, into a room with a Taken Blight floor crossed on broken platforms along the left side. Then the right-hand door, then left, into the Vault. Enter whichever side room is open, Tree or Rocks, and take the long tunnel loop to Stairs. Drop down the lift shaft, climb the lit stairs, and the heart deposits itself at the basin under Riven's statue. Chests appear under the Awoken statues. Inside Riven · start Drop the first heart before the 2nd pink teeth Room 1 · 3 Centurions Left · ahead · next doorway — Supers here Door on the left Then the door on the right Blight-floor room Broken platforms · keep to the left Right-hand door, then left The Vault Open side room (Tree or Rocks) → long tunnel loop to Stairs · Phalanxes Drop down the lift shaft Lit stairs → basin Heart deposits · chests
Heart route Centurion room

Six-player split

CarrierRandom. Walk, jump, count down. Nothing else.
EscortsCenturions first, then whatever blocks the path; one player calls the route.
InsideFirst player in owns the last Strength orb for every carrier.

When it goes wrong

  • Two early losses in the first room (deaths or accidental pulls). You're usually too short-handed to finish — wipe and restart from the checkpoint.
  • Anyone who dies is pulled into the heart. Keep going: the heart run is short and can be finished with four.
  • The heart rolled out of reach. Drop it before the second set of pink teeth inside Riven's mouth.
  • Carrier knocked off the tunnel path by Phalanxes. Kill them ahead of the carrier.
Solo Queenswalk

Glitch route Monument · 2026-07 Esoterickk's solo Queenswalk needs a fresh Queenswalk checkpoint (solo Riven gives you one). It uses an Eager Edge skate out of bounds before the encounter starts, then the Universal Cannon Glitch (built up by toggling Soul Siphon on Voidwalker) so you can lift the heart without starting its timer. The rest is a precise route shown in the video; he credits Sly Rocko, Nappy, Beach, Timbouton and others for finding it.

Historical The Final Shape · 2024 The earlier solo relied on Transcendence and Diamond Lances to reset the heart. Superseded.

Lore lens

“Fetch the heart! Hurry!” The Techeuns want Riven's heart to purify it, and the objective is literal: take the stone to the Techeun. Everyone drawn inside is freed when it's delivered.

Then → lootChests appear under the Awoken statues. Open one per Ethereal Key — see loot.

Sources: Datto, Riven guide — Heart Gauntlet Forsaken 2018 · D2 Wiki · Esoterickk, solo Queenswalk Monument 2026 · Esoterickk, wish-wall solo 2024

05 · Hidden chests

Two hidden chests and a wish chest

Both hidden chests sit on traversal legs, so a full clear passes right by them. Solo players reach them from wish-wall checkpoints. In a week when Last Wish is a featured raid they drop Tier 5 armor on a weekly lockout; in other weeks, Tier 3.

Chest 1 · the bridge before Shuro Chi

  1. Stand at Shuro Chi's door (or load the Wish 4 checkpoint) and turn around: there's a large rock and a stone bridge above.
  2. Climb the mossy platforms up the rock and keep climbing until you're on the bridge.
  3. Follow the bridge to where it has broken off. Jump the gap.
  4. Look down: a rock ledge sticks out below. Drop onto it — the chest is there, beside the first column you pass under on the normal path.

An Eager Edge sword makes the climb much easier.

Chest 2 · the big tree before Morgeth

  1. Normal run: after Shuro Chi, go into the building, climb the tree and pass through the crystal room to a big tree.
  2. Take the exit on the left and work along the ledges on the left of the cliff face. The chest is on the cliff edge.
  3. From the Morgeth checkpoint (Wish 5): plant a rally banner, face the broken bridge and cross the gap — Titan: jump → Eager Edge → Thundercrash → Eager Edge → jump → Eager Edge; Warlock: wellskate; Hunter: shatterskate. Then go through the cave on the right, climb the tree, and keep going up and forward.

The Glittering Key chest (Wish 2)

Enter Wish 2 at the wall. If you teleport, use Wish 5 (Morgeth), not Wish 6 — you can't walk back from the Vault. After Morgeth, at the outdoor section, turn right and climb the tall rock pillar; the chest is on top. It only opens with a Glittering Key, a rare drop from the end chests, and holds the Ermine TAC-717 ship.

Sources: D2 Wiki (column landmark, big-tree route) · Sweatcicle, solo raid loot 2021 · Bungie, Update 9.7.0 (hidden chests: Tier 5, weekly lockout when featured)

06 · Solo, farms & shortcuts

What skips what — and what it costs

The encounter sections teach the intended fight. These are the alternatives, labelled by kind and by the patch period they were shown in. Intended / technique works by design; Bug and Glitch can be removed by any hotfix.

MethodWhat it gets youConditions and costKind · shown in
Wishes 4–7Start at Shuro Chi, Morgeth, the Vault or Riven.Kills the fireteam. Wish 6 blocks the Wish 2 chest.Intended
Two-plate Vault readFaster reads.Third plate by elimination; reading all three catches mistakes.Technique
Tractor the EyeRunner skips the tunnels.Tractor Cannon; don't shove the Eye into a room that's about to seal.Technique
Riven damage skipSkips the room and eye phases.Heavy burst, one room, shadow or audio tell; Ascendant and final stand still happen.Technique Monument 2026
Solo RivenTier 5 loot, patterns, Ethereal Keys.Wish 7, a burst build (Super-stat or Warlock Winter's Guile).Technique Monument 2026
Solo KalliFast pattern farm.Anarchy/Witherhoard setup; one drop, Tier 5 armor only when featured.Bug Monument 2026
Solo QueenswalkOne Thousand Voices without a team.Fresh Queenswalk checkpoint, out-of-bounds skate, Universal Cannon Glitch.Glitch Monument 2026
Solo Shuro ChiClear.Season-specific timer setup.Setup Heresy 2025
Solo MorgethClear.Five loadouts, precise timing.Legit Wish 2024
Solo Vault—Not possible: three readers must stand on the plates at once.—
Chest 2 from MorgethSecond hidden chest from a wish checkpoint.Class movement tech across the broken bridge.Technique Monument 2026

Sources are with each encounter above. Esoterickk: OTV solo run, solo Riven guide, solo Kalli, solo Queenswalk (2026); all encounters except Vault (2025).

07 · Loadouts

What to bring, and why

Build around jobs: one burst heavy, one add-clear tool, one survival tool, plus whatever the encounter's mechanic asks for. Each tag says what the pick is doing for you: DamageSurvivalAdd clearMovementMechanic. Weapon names are the Monument-era examples from the PvE weapons guide; swap the gun, keep the job.

EncounterBringWhy it helps
KalliRocket or heavy GL with a burst roll; a team heal.
DamageSurvival
About 15 s of damage before you must run for a door, and her head is small and moving — splash burst beats precision. Healing covers Blight strips and the Psion wave after each blast.
Shuro ChiAdd-clear primary + wave-frame GL; Well of Radiance for the top floor; burst for each bar.
Add clearSurvivalDamage
Three floors of Thrall, Psions and Acolytes, and the timers only start once adds die. On the top floor enemies keep spawning during the last two bars.
MorgethLinear fusion or rockets; a dart-killing primary; Taken Armaments if you have it.
DamageSurvivalMechanic
His crit spot is huge, so ranged precision heavy is safe and strong. Axion darts punish anyone who ignores them. Taken Armaments turns grenade kills on Taken into Heavy ammo.
VaultSupers and heavy for Mights; Tractor Cannon; add-clear for the rooms.
MechanicDamageAdd clear
Three Mights on the third key is the wipe check. Tractor's Weaken speeds the kill and it can shove an Eye toward the centre.
RivenLong-range precision special; Well or Ward of Dawn; add control; healing for the Ascendant.
MechanicSurvivalAdd clear
Eyes and weak spots are far away and must be hit exactly. Ogres in the top room shove and hurt. Ascendant Atrophy stops regeneration — healing grenades and overshields carry the climb.
QueenswalkRoaming add-clear Supers; a machine gun.
Add clearSurvival
The first room is the densest fight of the run, with Centurions; the carrier can't shoot, so escorts do all of it.
Chests & routesEager Edge sword.
Movement
Easier chest climbs and the class crossings back from the Morgeth checkpoint.

Damage

Short windows · Kalli · Shuro · Morgeth · Riven
Burst rocket or heavy GL
Envious Arsenal + Bait and Switch (Hezen Vengeance, Chill Inhibitor). Front-loads damage into a few seconds.
Damage
Team amp: Tractor Cannon, Divinity or Gjallarhorn Exotic
One per team. Tractor applies a big Weaken; Divinity turns shots into crits; Gjallarhorn buffs everyone's legendary rockets.
DamageMechanic
Riven's Curse armor mods
On Dreaming City (Reverie Dawn) armor. More damage in Last Wish, but you also take more; stacks. Esoterickk runs four for solo Riven.
Damage

Add clear

Shuro floors · Vault rooms · Queenswalk
Wave-frame grenade launcher
Chain Reaction rolls clear packs of Thrall and Psions in one shot.
Add clear
Chaining primaries
Sunshot, Graviton Lance or Osteo Striga keep plate-holders and carriers from being swarmed.
Add clearSurvival
Precision special
Defiance of Yasmin or Izanagi's Burden for eyes, weak spots and Knights from range.
MechanicDamage

Survival & movement

Doors · top floor · Ogres · Ascendant
Well of Radiance
Heals and buffs damage in the same spot — Shuro's last bars, Morgeth darts, Riven's top room and final stand.
SurvivalDamage
Ward of Dawn
A bubble to shelter in while Ogres are up in Riven's top room — Datto picked Sentinel there for exactly this.
Survival
Taken Armaments (Last Wish raid mod)
On raid armor with the raid mod slot: grenade kills on Taken grant Heavy ammo, in Last Wish only.
Mechanic
Eager Edge sword
Chest climbs and cross-gap movement.
Movement
Warlock
Well of Radiance

The safest anchor for every damage window. Healing grenades that overshield helped Datto's team through the Ascendant climb.

SurvivalDamage
Titan
Ward of Dawn · Thundercrash

Ward of Dawn to shelter in Riven's top room; Thundercrash for burst on Kalli, Shuro's bars and Mights.

SurvivalDamage
Hunter
Shadowshot · Golden Gun

Tether locks down and weakens Shuro's waves — the 2018 guides' first pick there. Golden Gun with Still Hunt or Celestial Nighthawk for burst.

Add clearDamage

Sources: Datto's 2018 guides (per-encounter jobs, Sentinel shield and Well at Riven, healing-grenade Ascendant) · D2 Wiki: Riven's Curse, Taken Armaments · Esoterickk 2026 · weapon examples from PvE weapons (Monument baseline)

08 · Rewards

What you're farming for

One Thousand Voices

The Solar heavy exotic fusion rifle — a continuous beam that leaves delayed explosions. It drops only from the Queenswalk end chests. Each chest you open can roll it, and you open one chest per Ethereal Key.

  • Keys: Riven awards one. You can hold five, so solo farmers stack five Riven kills, then run one Queenswalk.
  • Wish 1: one extra key, once per account.
  • No weekly lockout on the exotic since Update 9.1.0.2 (2025-09-23).
  • Catalyst: random from the Queenswalk chests, or from Morgeth in Pantheon.

Monument reward rules

Two raids are featured each week. Featured: encounters drop Deepsight weapons or Tier 5 armor and can be farmed; hidden chests give Tier 5 armor on a weekly lockout. Not featured: a chance at Deepsight weapons and Tier 3 armor. Feats raise the reward grade (Challenges: +3).

Esoterickk reports that Riven gave keys and Tier 5 loot even outside featured weeks, while Kalli's single drop was Tier 5 only when featured.

Weapons: Age-Old Bond, Transfiguration, Nation of Beasts, Tyranny of Heaven, Chattering Bone, Apex Predator, The Supremacy, Techeun Force — craftable, with the updated 9.7.0 perk pools and tier upgrades. Armor: the Great Hunt set, now tiered with a set bonus. Extras: Numbers of Power emblem (Wish 3), Ermine TAC-717 ship (Wish 2 chest).

Monument baseline: last gameplay patch Update 9.7.0.3 (2026-07-07). Update 9.7.0.4 (2026-07-28) shipped without notes; Update 9.7.0.5 (2026-10-07) is an anti-cheat back-end fix only. Checked 2026-10-08. Bungie's 2026-09-21 announcement about restoring vaulted content doesn't touch Last Wish, which was never vaulted.

Sources: Bungie, Update 9.7.0 (featured raids, Feats, tiered raid loot) · Bungie, TWID 2025-09-18 (9.1.0.2 exotic lockout removal) · Bungie, Update 9.7.0.3 · Esoterickk, OTV run and solo Kalli 2026 (keys, observed drops)

The Fiction

Why you're here

The Dreaming City

For generations the Awoken kept a secret in the Keep of Voices: Riven of a Thousand Voices, the last known Ahamkara. She has been Taken. Queen Mara Sov and Petra Venj send the Guardians up through the City — freeing the Techeun sisters Kalli and Shuro Chi on the way — to kill her and carry her heart to the Techeuns.

“The Guardians killed Riven and ripped out her heart. But Ahamkara transcend death… I should have known that Riven would grant one last wish… one last curse.” — Petra Venj

Full story: Last Wish lore.

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