How to distrust dungeon guides
Dungeon pages age in predictable ways. Before you copy a route, check the claims that rot fastest: loot exclusivity, DPS lists, exploit shortcuts, access requirements, and whether a guide assumes a full fireteam when you are actually solo.
Loot Claims
Old "exclusive" labels can become wrong after reward refreshes. Trust the live reward preview and current loot tables first.
Patch Tech
If a route depends on duplication, physics, joining allies, or a timer skip, assume it can vanish without notice.
Boss DPS
Weapon advice expires faster than mechanics. Bring one stable damage option, one add-clear tool, and one survival loop.
Solo Bias
A safe trio route can be a bad solo route. Prioritize self-heal, invis, woven mail, overshields, or reliable crowd control.
Start older
Shattered Throne, Pit, and Prophecy teach dungeon pacing without modern symbol overload.
Mechanics reps
Duality, Vesper's Host, and Sundered Doctrine build fast callouts and role discipline.
Bring patience
Ghosts of the Deep and Warlord's Ruin punish sloppy survivability and long boss phases.
Follow rotator
Run the featured dungeons when you care about high-quality tiered rewards and repeatable farming.
All dungeons at a glance
Use this as a pre-run scout. Each card names the main verb, the dangerous habit to avoid, and the reason to run it now.
Pit of Heresy
Prophecy
Grasp of Avarice
Duality
Spire of the Watcher
Ghosts of the Deep
Warlord's Ruin
Vesper's Host
Sundered Doctrine
Equilibrium
Dungeon puzzle checklist
The individual pages teach the encounter route. This ledger catches the stuff that players usually mean when they say "the dungeon puzzle": optional chests, collectibles, exotic/catalyst steps, and quest-only detours that are easy to omit from a normal clear.
| Dungeon | Main puzzle | Side / secret puzzles | Exotic / catalyst puzzle |
|---|---|---|---|
| Shattered Throne | Erebus symbol labyrinth, Vorgeth Petitioner's Mark dunk, and Dul Incaru knight-buff damage gate. | Dreaming City collectibles such as eggs/bones still feed the legacy Dreaming City triumphs, so sweep them on a completion run. | Wish-Ender uses hidden plates, hidden bosses, and Sjur Eido's statue. Quest flow has changed before, so follow the live quest log. |
| Pit of Heresy | Rune towers, relic-sword counters, Ogre-tunnel orb doors, totem hold, Harrow symbol maze, Zulmak tower loop. | Two secret chests plus the trap-door / Harrow route reads. | Xenophage is a separate Moon quest route: lost-sector glyph puzzles, hidden Ogre-maze path, and the Volmar boss room inside Pit. |
| Prophecy | Light/Dark mote creation, Toland cube reads, and Kell Echo room cleansing with Dark Entropy pressure. | Two secret chests and the Urn It collectible route. Old Savathun's Eye-era notes are legacy context, not a current route. | No dungeon exotic — Prophecy's draw is its weapon/armor set, not an exotic chase. |
| Grasp of Avarice | Burdened by Riches banking, Scorch Cannon batteries, sparrow mines, Servitor cannons, and Avarokk engram phases. | Hidden chests plus Wilhelm-7 message bottles for the Richest Dead Man Alive triumph. | Gjallarhorn quest is separate from the clear; its catalyst uses three Reaver Vandal / chest checks during the dungeon. |
| Duality | Bell realm swaps, Nightmare timer discipline, Standard collection, vault symbol doors, and Caiatl bell damage. | Secret chests plus 12 Repressed Memories for Mind Heist and drop-boost progress. | Heartshadow catalyst requires owning the sword, defeating three hidden Nightmares, dunking their Standard Essences, and opening the catalyst chest. |
| Spire of the Watcher | Arctrician circuits, yellow node-to-conduit paths, Akelous fuel rods, Persys red door/yellow reactor routing. | Two secret chests plus six Devilish Recordings for Devil in the Details. | Hierarchy of Needs drops from Persys; the catalyst has historically come from Master completion, not a separate hidden puzzle. |
| Ghosts of the Deep | Deepsight rune read, Vestige of Light kills, underwater routing, Ecthar/Simmumah symbol deposits. | Memory of Darkness collectibles and long oxygen-route reads through the Arcology. | The Navigator catalyst route uses dead-Ghost piles, Vestige deposits, and hidden boss spawns. |
| Warlord's Ruin | Cage eye breakouts, Taken totem claims, Biting Cold cleanses, Solar-charge braziers, and Hefnd floor rotations. | Prison-cell cog puzzle, Hefnd bones, hidden rooms, Dark Ether Tinctures, and Blighted Wishing Glass for the quest chain. | Buried Bloodline catalyst follows In the Shadow of the Mountain, then three Taken-blight / torch / totem puzzles and a secret boss. |
| Vesper's Host | Scanner, Operator, Suppressor handoffs, Raneiks number reads, nuclear cores, radiation, and Puppeteer floor control. | Rogue Network messages, keypad rooms, class-item code steps, and secret room unlocks. | Ice Breaker catalyst is a Rogue Network-adjacent code/crystal puzzle after ownership; exact code state is checkpoint-sensitive. |
| Sundered Doctrine | Light-beam routing, symbol wheels, Knowledge banking, truth-vs-lie glyph reads, and Kerrev's shield break. | Two secret chests, mini lens links, worm/chess-style quest reads, and Hidden base-camp code steps. | Finality's Auger catalyst/focusing is tied to a multi-step Drowning Labyrinth quest. |
| Equilibrium | Gathering Shadow ladder, Harvester arrays, Harrow fuse/generator setup, and Sere Compel loops. | Two secret chests and any Shadow-platform side rooms. | Heirloom catalyst comes through The Way Between; the exact quest, drop, and puzzle steps follow the in-game objective. |
Which dungeon should I run?
Pick by what you actually want out of the night. Every dungeon name links to its full deep-dive guide.
| I want to... | Run | Why |
|---|---|---|
| Run my first dungeon | Prophecy, Shattered Throne | Forgiving combat and clean core verbs (motes, symbols) without modern symbol overload. |
| Go for a first solo flawless | Shattered Throne, Pit of Heresy | Power-floored with light DPS checks and plenty of room to play safe and slow. |
| Farm loot fast | Pit of Heresy, Shattered Throne | Short, low-friction runs — best value on a featured week when tiered rewards are farmable. |
| Chase a specific exotic | Grasp (Gjallarhorn), Duality (Heartshadow), Spire (Hierarchy of Needs), Ghosts (The Navigator), Warlord's Ruin (Buried Bloodline), Vesper's Host (Ice Breaker), Sundered Doctrine (Finality's Auger) | Each headline exotic lives in one dungeon. Prophecy has no dungeon exotic. |
| Practice mechanics & callouts | Duality, Vesper's Host, Sundered Doctrine | Bells, augments, and symbol reads build real fireteam discipline and fast comms. |
| Test survivability & endurance | Ghosts of the Deep, Warlord's Ruin | Long boss phases and stacking debuffs punish sloppy builds and greedy plays. |
| Run the newest, hardest content | Equilibrium | The freshest chase pool. |
The 2026 loot reality
Monument of Triumph changed the value calculation for old dungeons. The encounter mechanics did not all become new, but the reward model did.
Featured weeks are the farm
Two dungeons are featured each week. Featured: Standard and Master drop Tier 5 weapons and armor; the Director challenge and hidden chests drop Tier 5 on a weekly lockout. Not featured: Standard drops Tier 3 weapons and armor; Master still drops Tier 5.
Mechanics age better than weapons
The core dungeon verbs are stable: motes, bells, augments, symbols, circuits, relics. Exact DPS picks and god rolls are not stable.
Default loadout: one boss-damage plan, one add-clear engine, and one survival tool. Swap the names season by season; keep the jobs.